By
Andrew Gahan, is a leading industry authority in next-generation consoles and digital gaming. He is an expert in all gaming tools for commercial game
development, including: 3ds Max, Maya, and Mudbox. He is the author of 3D Automotive Modeling and creator of the 3ds Max in Minutes and
Maya in Minutes video series.
Andrew Gahan, is a leading industry authority in next-generation consoles and digital gaming. He is an expert in all gaming tools for commercial game
development, including: 3ds Max, Maya, and Mudbox. He is the author of 3D Automotive Modeling and creator of the 3ds Max in Minutes and
Maya in Minutes video series.
Description
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems.
The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes
to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will
also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this
extremely competitive world of game development.
The strength of this book is that it teaches all of the important game modeling elements
of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters
and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.
The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep
the budding artist busy for months; Features:
-step-by-step project files for each chapter
-all the relevant texture files and source
photos used to create the texture maps applied to the 3D projects.
-extras: panoramic skies, small scene objects and a many texture
maps and models so that artists can create whole scenes very quickly without starting from scratch each time.
-royalty free stock photos
that artists can use in their own texture maps, models and scenes.
-additional material on the book's bonus website at www.3d-for-games.com
Audience:
Computer graphic (CG) artists including animators, 3d artists, game designers, web artists.
Level: Intermediate to Advanced