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 | REAL WORLD MODO: THE AUTHORIZED GUIDE
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In the Trenches with modo
To order this title, and for more information, click here
By
Wes McDermott, By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years,
Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive
online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology
and Autodesk, leading 3D software companies.
Description
Explore one of the most exciting 3D tools on the market, modo, with Real-World modo – the Luxology approved, concept and principle-
driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project
workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real
world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist.
Explore
3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage
the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective.
Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo.
For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the
book.
Audience
Computer graphic (CGI) artists including creative imaging professionals (photographers, retouchers), animators, 3d artists, web designers/artists.
Level: Intermediate to Advanced
Contents
Real World Modo
Table of Contents:
Chapter 1: Trench warfare: Working as a 3D artist
Chapter 2:
Becoming a modo-nauhght The modo interface and modo architecture
Chapter 3: Modeling
Chapter 4: UV Mapping: Becoming
a Taxidermist
Chapter 5: Texturing
Chapter 6: Animation
Chapter 7: Camera and Staging: Bringing
it all in focus
Chapter 8: Lighting and Rendering: Making the Difference
Chapter 9: Advanced Rendering: Working
in Linear Space
Chapter 10: Integrating modo into your pipeline
Chapter 11: Interactive 3D Design
Chapter
12: Closing
| Bibliographic details |
Paperback, 352 pages, publication date: AUG-2009
ISBN-13: 978-0-240-81199-4
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
EUR 35.95 GBP 30.99 USD 49.95
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Books and book related electronic products are priced in US dollars (USD), euro (EUR), and Great Britain Pounds (GBP). USD prices apply to the Americas and Asia Pacific. EUR prices apply in Europe and the Middle East. GBP prices apply to the UK and all other countries.
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Last update: 25 Nov 2009
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