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REAL WORLD MODO: THE AUTHORIZED GUIDE
Real World modo: The Authorized Guide
In the Trenches with modo
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By
Wes McDermott, By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies.

Description


Explore one of the most exciting 3D tools on the market, modo, with Real-World modo – the  Luxology approved, concept and principle- driven guide.  Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows.  In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist.



Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective.  Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo.  For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.



Audience
Computer graphic (CGI) artists including creative imaging professionals (photographers, retouchers), animators, 3d artists, web designers/artists.

Level: Intermediate to Advanced

Contents


Real World Modo

Table of Contents:



Chapter 1: Trench warfare: Working as a 3D artist



Chapter 2: Becoming a modo-nauhght The modo interface and modo architecture

Chapter 3: Modeling



Chapter 4: UV Mapping: Becoming a Taxidermist



Chapter 5: Texturing



Chapter 6: Animation



Chapter 7: Camera and Staging: Bringing it all in focus



Chapter 8: Lighting and Rendering: Making the Difference

Chapter 9: Advanced Rendering: Working in Linear Space



Chapter 10: Integrating modo into your pipeline

Chapter 11: Interactive 3D Design

Chapter 12: Closing



Bibliographic details
Paperback, 352 pages, publication date: AUG-2009
ISBN-13: 978-0-240-81199-4
Imprint: FOCAL PRESS

Price and Ordering
Price:
EUR 35.95
GBP 30.99
USD 49.95
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Last update: 25 Nov 2009
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