Pervasive Games

Theory and Design

Pervasive Games on ScienceDirect(Opens new window)
Paperback, 336 Pages
Published: JUN-2009
ISBN 13: 978-0-12-374853-9
Imprint: MORGAN KAUFMANN


By
Markus Montola, Markus Montola (M.Soc.Sc.) is a grant researcher in the University of Tampere Gamelab research group, Finland, and a doctoral candidate in Literature and the Arts.
Jaakko Stenros, Stenros is currently a researcher at the Game Research Lab at the University of Tampere, Finland. He has written extensively on role-playing games.

Description
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace—and both the challenges and advantages of doing so. This book shows how to change the face of play—who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

Audience:
Game designers and developers.Secondary: students of game design. Level: All levels of game designers/developers.


 
Last update: 6 Nov 2011