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GAME ART COMPLETE
Game Art Complete
All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
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Edited By
Andrew Gahan, Andrew Gahan is a leading industry authority in next-generation consoles and digital gaming. He is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, ZBrush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins).

Description
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Audience
Computer graphic (CG) artists including animators, 3d artists, game artists, web artists. And students learning to master these fields. Level: Beginner through Intermdiate (complete ref)

Contents
Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and Zbrush Anatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and Zbrush Overview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character

Bibliographic details
Paperback, 624 pages, publication date: OCT-2008
ISBN-13: 978-0-240-81147-5
Imprint: FOCAL PRESS

Price and Ordering
Price:
USD 69.95
EUR 40.95
GBP 34.99
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Last update: 25 Nov 2009
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