Edited by
Andrew Gahan, is a leading industry authority in next-generation consoles and digital gaming. He is an expert in all gaming tools for commercial game
development, including: 3ds Max, Maya, and Mudbox. He is the author of 3D Automotive Modeling and creator of the 3ds Max in Minutes and
Maya in Minutes video series.
Description
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The
chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game
art.
Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's
best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the
covers of one complete, inspiring reference.
Audience:
Computer graphic (CG) artists including animators, 3d artists, game artists, web artists. And students learning to master these fields.
Level: Beginner through Intermdiate (complete ref)