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CINEMATIC GAME SECRETS FOR CREATIVE DIRECTORS AND PRODUCERS
Cinematic Game Secrets for Creative Directors and Producers
Inspired Techniques From Industry Legends
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By
Rich Newman, Rich Newman is an NYU certified film director with experience working production in the film and game industries. Credits include the Texas Chainsaw Massacre (remake), Friday Night Lights, Man of the House, and The Alamo. He also worked in the game industry for Midway Entertainment at the Austin, TX studio and is currently functioning as a contractor in the game industry. He is also a staff writer for GamingTrend (gamingtrend.com).

Description
Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production. Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).

Audience
Primary: Game industry professionals: Producer, Creative Director, Technical Director, Project Manager, Associate Producer. Secondary: Film-makers interested in the Game industry. Level: Beginning to Intermediate

Contents
Cinematography for Games Brief Outline Introduction: What is Cinematic? Part 1: Cinematic Primer Chapter 1: The Production Process Chapter 2: Understanding Pre-Production Chapter 3: Production in the Game Industry Chapter 4: Post Production Part 2: Incorporating Cinematic Skills Chapter 5: Writer Chapter 6: Storyboard and Concept Art Chapter 7: Cinematography for Games Chapter 8: Producer Chapter 9: Casting Chapter 10: Directing Chapter 11: Sound Design Part 3: Creating Your Own Cinematic Project Chapter 12: Getting Started Chapter 13: The Game Business Chapter 14: Legal Issues Postmortem: Summing it All Up Appendix A: Extras Glossary Index

Bibliographic details
Paperback, 248 pages, publication date: OCT-2008
ISBN-13: 978-0-240-81071-3
Imprint: FOCAL PRESS

Price and Ordering
Price:
EUR 26.95
GBP 22.99
USD 39.95
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Last update: 5 Sep 2009
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