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 | CINEMATIC GAME SECRETS FOR CREATIVE DIRECTORS AND PRODUCERS
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Inspired Techniques From Industry Legends
To order this title, and for more information, click here
By
Rich Newman, Rich Newman is an NYU certified film director with experience working production in the film and game industries. Credits include the
Texas Chainsaw Massacre (remake), Friday Night Lights, Man of the House, and The Alamo. He also worked in the game industry for Midway
Entertainment at the Austin, TX studio and is currently functioning as a contractor in the game industry. He is also a staff writer for
GamingTrend (gamingtrend.com).
Description
Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets
gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to
create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a
cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production.
Includes interview
with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce
Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston
(Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay
Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise
Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).
Audience
Primary: Game industry professionals: Producer, Creative Director, Technical Director, Project Manager, Associate Producer.
Secondary:
Film-makers interested in the Game industry.
Level: Beginning to Intermediate
Contents
Cinematography for Games
Brief Outline
Introduction: What is Cinematic?
Part 1: Cinematic Primer
Chapter 1: The Production Process
Chapter 2: Understanding Pre-Production
Chapter 3: Production in the Game Industry
Chapter 4: Post Production
Part 2: Incorporating
Cinematic Skills
Chapter 5: Writer
Chapter 6: Storyboard and Concept Art
Chapter 7: Cinematography for Games
Chapter 8: Producer
Chapter 9: Casting
Chapter 10: Directing
Chapter 11: Sound Design
Part 3: Creating Your Own Cinematic Project
Chapter 12: Getting
Started
Chapter 13: The Game Business
Chapter 14: Legal Issues
Postmortem: Summing it All Up
Appendix A: Extras
Glossary
Index
| Bibliographic details |
Paperback, 248 pages, publication date: OCT-2008
ISBN-13: 978-0-240-81071-3
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
EUR 26.95 GBP 22.99 USD 39.95
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Last update: 5 Sep 2009
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