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ANIMATING WITH BLENDER
Animating with BlenderHow to Create Short Animations from Start to Finish
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By
Roland Hess, Roland Hess has been working with graphics and imaging software for over 20 years. As one of a handful of people involved with Blender who is both an active user of the software as well as one of the developers, he brings a unique perspective to Blender instruction that helps to bridge the difficult gap between technical knowledge and artistic endeavor. Hess wrote: The Essential Blender, No Starch, 2007.

Description
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Audience
Primary market: Independent or Freelance Animators (small studios); Professional Animators (large studios also work Blender into their pipelines); 3D Artists; Hobbyist Animator (Blender is free - easy entry for hobbyists). Secondary market: Animation/3D students, Animation Faculty. Level: Intermediate

Contents
1: An Overview of the Short Animation Process 1.1: Overview 1.2: Importance of following the workflow 1.3: Common pitfalls and how to avoid them 2: Story 2.1: Story scope, your resources and reality 2.2: What story to tell? Objective vs. Subjective story lines 2.3: Incorporating Theme 2.4: Putting together a short screenplay, and how it can help Organization 4: Storyboarding and the Story Reel 4.1: The benefits of storyboarding 4.2: Suggested tools 4.3: Recording a temporary soundtrack for timing 4.4: Assembling a Story Reel in Blender's Sequence Editor 5: Character Design and Creation 5.1: Finalizing design in line with your theme 5.2: Modeling based on storyboard requirements and theme 5.3: Creating level of detail proxies, and mesh animation issues 5.3: Believability and render times with materials 6: Libraries 6.1: What are libraries and why should you bother? 6.2: Creating groups and libraries 6.3: Linking libraries from your production files 6.4: Animating library assets 7: Rough Sets, Blocking and an Animatic 7.1: Creating rough sets 7.2: Setting cameras to match storyboards 7.3: Adding static characters and doing general blocking 7.5: Adjusting timing of the Story Reel with real blocked shots and the dialogue track 8: Recording Good Sound 9: Rigging and Animation Testing (7000 words) 9.1: An iterative method for rigging, skinning and testing 9.2: Maintaining the scope of the project (i.e. not doing a full rig for a character that needs 3 seconds of animation) 9.3: Creating shape keys for facial animation and deformation tweaking 10: Character Animation: Blocking and Finishing 10.1: Creation of per-shot working files, with links to character and set libraries 10.2: The Pose-to-pose method is shown 10.3: Using Blender's various animation tools to enhance timing and show weight, anticipation and follow through. 10.4 Enhancing your ability to get real-time previews for better feedback 11: Lip Sync 11.1: Adding portions of the dialogue track to the per-shot files 11.2: Audio issues and scrubbing 11.3: A general workflow for lip syncing entirely within Blender 12: Special Effects: Physics, Fluids and Particles 12.1: When to make it and when to fake it 12.2: Common rigid body effects and how to record them 12.3: Common soft body effects 12.4: The fluid simulator 12.5: Particles 12.6: Integrating effects with keyframed animation 13: Final Sets and Backgrounds 13.1: Minimizing the use of live (fully 3D) sets 13.2: Assembling the final sets to match the roughs 13.3: Breaking the sets into different libraries based on storyboard requirements 13.4: Taking and tweaking background shots for static backgrounds 13.5: In each per-shot animation file, the final sets and backgrounds are linked in 14: Rendering and Post-Processing 14.1: Using the renderer and in-line compositor to put everything together 14.2: Help with optimizing render times 14.3: Adding common post effects like color enhancement, motion blur, depth of field and bloom/glow. 14.4: Setting up and using a render farm 15: Editing and Final Output 15.1: Compiling the rendered scene into the full short in the Sequence Editor 15.2: Using the SE to experiment with timing and cuts 15.3: Mixing the sound 15.3: The different finished animation formats

Bibliographic & ordering Information
Paperback, ISBN-13: 978-0-240-81079-9, 304 pages, publication date: SEP-2008
Imprint: FOCAL PRESS
Price: Order form
EUR 36.95
USD 44.95
GBP 24.99

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Last update: 2 Sep 2008
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