By
Jesse Schell, Jesse Schell is a professor at Carnegie Mellon University's Entertainment Technology Center (ETC), where he teaches game design and leads
several research projects. He is also CEO of Schell Games, Pittsburgh's largest videogame studio. Previous positions include Creative
Director of the Walt Disney Imagineering Virtual Reality Studio, Chairman of the International Game Developers Association (IGDA), and
professional juggler. In 2004 he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.
Description
Anyone can master the fundamentals of game design – no technological expertise is necessary.
The Art of Game Design: A Book of Lenses
shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making
top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through
the unusual territory that is game design, this book gives the reader one hundred of these lenses – one hundred sets of insightful questions
to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music,
visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads
this book will be inspired to become a better game designer – and will understand how to do it.
Audience:
Everyone in the game industry is involved with game design on one level or another- every contribution of content to a game is part of
the design. Those with the title of Game Designer will be most interested, but this text will also be of interest to all those involved
in the game development process, including game programmers, game artists, game producers, etc.