3D Game Environments

Create Professional 3D Game Worlds

3D Game Environments on ScienceDirect(Opens new window)
Paperback, 400 Pages
Published: MAY-2008
ISBN 10: 0-240-80895-9
ISBN 13: 978-0-240-80895-6
Imprint: FOCAL PRESS


By
Luke Ahearn, Luke Ahearn has over 15 years of professional game development experience. He has published 7 game titles, including Dead Reckoning and America's Army, as well as authored 7 books on game development.

Description
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

Audience:
Artists modeling and texturing game worlds at the intermediate level.


 
Last update: 6 Nov 2011