By
Luke Ahearn, Luke Ahearn has over 15 years of professional game development experience. He has published 7 game titles, including Dead Reckoning and
America's Army, as well as authored 7 books on game development.
Description
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials
on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game
engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and
uses a variety of techniques to portray dynamic and believable game worlds.
Audience:
Artists modeling and texturing game worlds at the intermediate level.