By
Panos Markopoulos, Eindhoven University of Technology, Belgium
Janet Read, University of Central Lancashire, UK
Stuart MacFarlane, University of Central Lancashire, UK
Johanna Hoysniemi, Movial Corporation, Finland
Description
Interactive products designed for children—whether toys, games, educational products, or websites—are increasingly embedded in children’
s lives and school experiences. Making these products safe, effective, and entertaining requires new methodologies for carrying out sound
and unbiased evaluations for these users with unique requirements, environments, and ethical considerations.
This book directly
addresses this need by thoroughly covering the evaluation of all types of interactive technology for children. Based on the authors'
workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being
thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies
and highlight practical information in tips and exercises and conclude with three in-depth case studies. Essential reading for usability
experts, product developers, and researchers in the field.
Included in series
Interactive Technologies
Audience:
Professionals and students who are working on the design of a product whose intended audience is children. This market includes usability
experts, product developers of web sites, software--whether games or educational or both--and researchers who are building or evaluating
products in the lab for R&D or prototype/projects.
Three of the four authors are academics and teach courses
on this, and one school, the University of Central Lancashire has a degree program in this area. So there are some limited opportunities
for adoptions but there are some.