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NETWORKED GRAPHICS
Networked Graphics
Building Networked Games and Virtual Environments
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By
Anthony Steed, Associate Professor, Department of Computer Science, University College London
Manuel Oliveira, Research Director, Cyntelix

Description


This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet.



The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.



Audience
Graphics and games programmers and developers, virtual environments developers, academic researchers, upper-level undergrad and graduate students in Computer Graphics and Games programs

Contents
Part I – Groundwork 1. Networks, Graphics, Games 2. Making a Connection 3. Network Basics 4. Multiple Network Users Part II – Foundations 5. Issues in Networking Graphics 6. Middleware 7. Event-Centred System 8. Data-Centred System Part III - Real Systems 9. Real Network Constraints 10. Latency & Inconsistency 11. Data Reduction 12. Scalability and Quality of Service 13. Quality of Service 14. Security Part IV – Extensions 15. Data streaming 16. Existing Systems 17. Other Areas 18. Future

Bibliographic details
Hardbound, 536 pages, publication date: NOV-2009
ISBN-13: 978-0-12-374423-4
Imprint: MORGAN KAUFFMAN

Price and Ordering
Price:
USD 69.95
EUR 49.95
GBP 41.99
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Last update: 17 Oct 2009
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