Networked Graphics

Building Networked Games and Virtual Environments

Networked Graphics on ScienceDirect(Opens new window)
Hardbound, 536 Pages
Published: NOV-2009
ISBN 13: 978-0-12-374423-4
Imprint: MORGAN KAUFMANN


By
Anthony Steed, Professor, Department of Computer Science, University College London
Manuel Oliveira, Research Director, Cyntelix

Description
This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet.



The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.



Audience:
Graphics and games programmers and developers, virtual environments developers, academic researchers, upper-level undergrad and graduate students in Computer Graphics and Games programs


 
Last update: 6 Nov 2011