By
Anthony Steed, Professor, Department of Computer Science, University College London
Manuel Oliveira, Research Director, Cyntelix
Description
This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled
computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text
offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs
in achieving system requirements on the Internet.
The book explains the foundations of networked graphics, then explores
real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured
throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
Audience:
Graphics and games programmers and developers, virtual environments developers, academic researchers, upper-level undergrad and graduate students in Computer Graphics and Games programs