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DIGITAL STORYTELLING
Digital Storytelling
A creator's guide to interactive entertainment
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Second Edition

By
Carolyn Handler Miller, Carolyn Handler Miller, as one of the pioneering writers in the field of nonlinear entertainment, and as an award-winning Hollywood screenwriter, brings a unique perspective to the new craft of digital storytelling. Her work as a digital storyteller includes entertainment, educational, informational and training projects made for CD-ROMs, kiosks, the Web, smart toys, and integrated media projects.

Description
Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field. Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project.

Audience
Head Team Members of any Interactive Project, including the Project Manager or Producer, the Designer, the Creative Director or Art Director, and the Head Content Creator or Developer. Additionally, Game Producers and Designers. Students studying Interactive Projects in Media Arts, Digital Arts, or New Media programs at the college level.

Contents
PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES: 1. Storytelling, Old and New 2. Backwater to Mainstream: The Growth of Digital Entertainment 3. Moving Toward Convergence PART II CREATING STORY-RICH PROJECTS: 4. Interactivity and its Effects 5. Old & New Tools 6. Characters, Dialogue and Emotions 7. Structure in Digital Storytelling 8. Tackling Projects for Children 9. Using a Transmedia Approach 10. Creating a Work of Digital Storytelling: The Development Process PART III: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS 11. Using Digital Storytelling to Teach and Train 12. Using Digital Storytelling for Promotion, Advertising and Other Business Purposes 13. Using Digital Storytelling to Inform PART IV: MEDIA AND MODELS, UNDER THE HOOD: 14. Video games 15. The Internet 16. Massively Multiplayer Online Games (MMOGs) 17. Alternate Reality Games (ARGs) 18. Interactive Television 19. Smart Toys and Life-Like Robots 20. Mobile Devices 21. Interactive Cinema 22. Immersive Environments 23. DVDs 24. Electronic Kiosks PART V: CAREER CONSIDERATIONS: 25. Working as a Digital Storyteller 26. Creating Your Own Showcase Conclusion Glossary Additional Readings Index

Bibliographic details
Paperback, 496 pages, publication date: APR-2008
ISBN-13: 978-0-240-80959-5
ISBN-10: 0-240-80959-9
Imprint: FOCAL PRESS

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EUR 26.95
GBP 22.99
USD 39.95
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Last update: 25 Nov 2009
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