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 | DIGITAL STORYTELLING
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A creator's guide to interactive entertainment
To order this title, and for more information, click here
Second Edition
By
Carolyn Handler Miller, Carolyn Handler Miller, as one of the pioneering writers in the field of nonlinear entertainment, and as an award-winning Hollywood screenwriter,
brings a unique perspective to the new craft of digital storytelling. Her work as a digital storyteller includes entertainment, educational,
informational and training projects made for CD-ROMs, kiosks, the Web, smart toys, and integrated media projects.
Description
Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating
compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process
of content creation by someone with long experience in the field.
Whether you're a writer, producer, director, project manager, or
designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project.
Audience
Head Team Members of any Interactive Project, including the Project Manager or Producer, the Designer, the Creative Director or Art Director,
and the Head Content Creator or Developer. Additionally, Game Producers and Designers. Students studying Interactive Projects in Media
Arts, Digital Arts, or New Media programs at the college level.
Contents
PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES:
1. Storytelling, Old and New
2. Backwater to Mainstream: The Growth of Digital
Entertainment
3. Moving Toward Convergence
PART II CREATING STORY-RICH PROJECTS:
4. Interactivity and its Effects
5. Old & New Tools
6. Characters, Dialogue and Emotions
7. Structure in Digital Storytelling
8. Tackling Projects for Children
9. Using a Transmedia Approach
10. Creating a Work of Digital Storytelling: The Development Process
PART III: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS
11. Using Digital Storytelling to Teach and Train
12. Using Digital Storytelling for Promotion, Advertising and Other Business Purposes
13. Using Digital Storytelling to Inform
PART IV: MEDIA AND MODELS, UNDER THE HOOD:
14. Video games
15. The Internet
16. Massively
Multiplayer Online Games (MMOGs)
17. Alternate Reality Games (ARGs)
18. Interactive Television
19. Smart Toys and Life-Like Robots
20.
Mobile Devices
21. Interactive Cinema
22. Immersive Environments
23. DVDs
24. Electronic Kiosks
PART V: CAREER CONSIDERATIONS:
25.
Working as a Digital Storyteller
26. Creating Your Own Showcase
Conclusion
Glossary
Additional Readings
Index
| Bibliographic details |
Paperback, 496 pages, publication date: APR-2008
ISBN-13: 978-0-240-80959-5
ISBN-10: 0-240-80959-9
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
EUR 26.95 GBP 22.99 USD 39.95
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Books and book related electronic products are priced in US dollars (USD), euro (EUR), and Great Britain Pounds (GBP). USD prices apply to the Americas and Asia Pacific. EUR prices apply in Europe and the Middle East. GBP prices apply to the UK and all other countries.
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Last update: 25 Nov 2009
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