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LEARNING PROCESSING
Learning Processing
A Beginner's Guide to Programming Images, Animation, and Interaction
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By
Daniel Shiffman, Tisch School for the Arts, New York University, USA

Description
This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools.

Audience
Graphic designers and visual artists without programming background who want to learn programming. Students in college and graduate courses in interactive media or visual computing, and for self-study.

Contents
Lesson 1: The Beginning Chapter 1: Pixels Chapter 2: Processing Chapter 3: Interaction Lesson 2: Everything You Need to Know Chapter 4: Variables Chapter 5: Conditionals Chapter 6: Loops Lesson 3: Organization Chapter 7: Functions Chapter 8: Objects Lesson 4: More of the Same Chapter 9: Arrays Lesson 5: Putting It all Together Chapter 10: Algorithms Chapter 11: Debugging Chapter 12: Libraries Lesson 6: The World Revolves Around You Chapter 13: Mathematics Chapter 14: Translation and Rotation (in 3D!) Lesson 7: Pixels Under Microscope Chapter 15: Images Chapter 16: Video Lesson 8: The Outside World Chapter 17: Text Chapter 18: Data Input Chapter 19: Data Streams Lesson 9: Making Noise Chapter 20: Sound Chapter 21: Exporting Lesson 10: Beyond Processing Chapter 22: Advanced Object-Oriented Programming Chapter 23: Java Appendix: Common Errors Index www.learningprocessing.com

Bibliographic details
Paperback, 472 pages, publication date: AUG-2008
ISBN-13: 978-0-12-373602-4
ISBN-10: 0-12-373602-1
Imprint: MORGAN KAUFFMAN

Price and Ordering
Price:
EUR 35.95
USD 49.95
GBP 29.99
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Last update: 5 Sep 2009
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