By
Daniel Shiffman, Tisch School for the Arts, New York University, USA
Daniel Shiffman, Tisch School for the Arts, New York University, USA
Description
This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive
art, live video processing, and data visualization.
A unique lab-style manual, the book gives graphic and web designers, artists,
and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic
principles of the language, followed by careful explanations of select advanced techniques.
Within these pages, ITP (Tisch School
of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding
of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered
to create your own custom design tools.
Included in series
The Morgan Kaufmann Series in Interactive 3D Technology
The Morgan Kaufmann Series in Computer Graphics
Audience:
Graphic designers and visual artists without programming background who want to learn programming. Students in college and graduate courses
in interactive media or visual computing, and for self-study.