By
Yancey Clinton, An internationally known Master of 3ds Max who has instructed thousands of designers for new careers in the 3D arts. Has his own freelance
production company and over 15 years experience in 3D production. Discreet Certified Instructor of 3ds Max, and an Adobe Certified Trainer,
he lives in San Francisco, USA.
Description
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview
of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset
pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the
most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning
a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation
and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how to actually put the model into
the Unreal editor and compile it for play in Unreal Tournament.
Audience:
Game designers, programmers, art directors, and sound designers. Students will learn how to design effective interactive characters.