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 | CINEMA 4D 10 WORKSHOP
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To order this title, and for more information, click here
By
Arndt von Koenigsmarck, Owner of the Vreel 3D Entertainment production studio in Germany, a member of the CINEMA beta-team, and a freelance trainer for MAXON
products. He develops CINEMA 4D plug-ins and serves as a forum community leader for creativecow.net and other German CINEMA 4D discussion
boards.
Description
Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable
for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author
guides you through the creation of a more complex project in which you model, create, apply textures, light, and render a final showcase
image of a sports car. Finally, you will model, texture and prepare a comic character for animation using the new powerslider, timeline
and the revised MOCCA module.
Build on your command of the essentials with an introduction to the new layer system as well as these
advanced skills:
* Light, texture, and shade with CINEMA's material system, BodyPaint 3D, and the integrated shaders
* Build complex
mechanical and organic models using NURBS and polygon tools
* Compose 3D content into photos
* Render with advanced techniques such as
Multi Pass rendering, HDRI lighting and radiosity
* Simplify animation setups using XPresso constrains
* Work with specialized tools
such as HAIR, Clothilde or SKY for special effects
The companion CD includes all of the required tutorial media, a bonus chapter on
character modeling, Macintosh and PC demo versions of CINEMA 4D 10, and a limited edition of the PhotoMatch plug-in that permits you
to easily insert 3D objects into photos.
Audience
3D and motion graphic artists engaged in modeling, animation, motion graphics and games.
Contents
Getting Started, What is ?3D??, Setting up Cinema 4D, Creating and Manipulating Objects, Configuration of Editor Viewports, Polygon Tools,
Hyper NURBS Modeling; Surfaces, Light and Rendering, Creating Materials, Edit Materials, Applying Materials, Organizing and Editing Textures,
Define Surfaces with Shaders, Render and Save Images, The Virtual Photo Studio, Modeling and Texturing a Palm Tree; Working with Image
Templates, Modeling the Fender, Headlights and Bumper, The Front Trunk Lid, A-Pillar and Roll Bar, The Door, The Rear Bar, The Rear,
The Rear Side Window, The Tailgate, The Tail Cover, The Rear Bracket at the Tail, The Tail Lights, The Gap Size, The Front Air Vents
and the Windshield, The Windshield Wiper, The Door Handle and Exterior Mirror, Roof and Side Window, The Tailgate Hinge, Adding Various
Small Parts, The Tires, The Rim, The Materials for the Car, Non Reflective Surfaces, The Lighting of the Car, Creating Virtual Surroundings,
Baking Textures, Lighting with Images; Animation, The Basics, The Powerslider, Modeling a Soccer Ball, Animating the Ball, Rendering
and Saving the Animation, Connecting Parameter with XPresso, Character Animation with MOCCA
| Bibliographic details |
Paperback, 416 pages, publication date: JAN-2007
ISBN-13: 978-0-240-80897-0
ISBN-10: 0-240-80897-5
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
EUR 38.95 GBP 32.99 USD 54.95
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Books and book related electronic products are priced in US dollars (USD), euro (EUR), and Great Britain Pounds (GBP). USD prices apply to the Americas and Asia Pacific. EUR prices apply in Europe and the Middle East. GBP prices apply to the UK and all other countries.
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Last update: 25 Nov 2009
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