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Extensible 3D Graphics for Web Authors
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By
Don Brutzman, Naval Postgraduate School, Monterey, California, U.S.A
Leonard Daly, Daly Realism, Valley Glen, California, U.S.A.
Included in series
The Morgan Kaufmann Series in Computer Graphics,
Description
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML,
was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started,
several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy
language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for
interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for
a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation
applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several
years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires
full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive
animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content
and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the
consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard
from the start.
Audience
Digital media developers (including non programmers), Web authors & developers, digital artists, and students in undergraduate courses
on virtual worlds, interactive 3D programming, introductory computer graphics, etc.
Contents
Technical Introduction; Geometry Primitives; Grouping; Navigation & Viewpoints; Appearance, Material & Textures; Geometry Polygons; Event
Animation; User Interactivity; Scripting & Event Utilities; Environment; Environment Sensor; Geometry Triangles; MultiTexture; Metadata & Information; Prototypes; Web Publishing
| Bibliographic details |
Paperback, 472 pages, publication date: APR-2007
ISBN-13: 978-0-12-088500-8
ISBN-10: 0-12-088500-X
Imprint: MORGAN KAUFFMAN
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| Price and Ordering |
Price:
EUR 53.95 USD 73.95 GBP 46
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Last update: 25 Nov 2009
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