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AUTODESK COMBUSTION 4 FUNDAMENTALS COURSEWARE
Autodesk Combustion 4 Fundamentals Courseware
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By
. Autodesk, Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

Description
Whether this is your first experience with Combustion software or you're upgrading to take advantage of the many new features and tools, this guide will serve as your ultimate resource to this all-in-one professional compositing application. Much more than a point-and-click manual, this guide explains the principles behind the software, serving as an overview of the package and associated techniques. Written by certified Autodesk training specialists for motion graphic designers, animators, and visual effects artists, Combustion 4 Fundamentals Courseware provides expert advice for all skill levels.

Audience
Computer graphics students or professionals with some prior experience in the field of computer graphics who want to learn Combustion or have a handy reference to refer to when using it. It will be useful for motion graphics artists, broadcast designers, 3d animators, web artists, compositors and visual effects artists working for video and film based productions. People within the computer graphics industry of all sorts can take advantage of Combustion because it is both a stand-alone application and also a bridge to several different disciplines including video editing, 3d animation, matte painting, 2d illustration and web design.

Contents
USING PAINT; Learning Paint Basics; Animating Text; Using Operators in a Composite; TRANSFORMING LAYERS; Animating Layers Using Pivot Points; Keyframing; LINKING AND CONTROLLING LAYERS; Cropping and Corner-Pinning; Linking Layers Through Parenting; Aligning Objects to a Motion Path; Linking Layers with Hinging; CHANGING LAYER SURFACE PROPERTIES; Setting Surface Properties; Exploring Transfer Modes; Displacing a Layer; USING CHANNELS, MATTES, and MASKS; Using Alpha Channels; Creating Channel Effects; Using Masks; USING NULL OBJECTS, LIGHTS, AND THE CAMERA; Animating with a Null Object; Moving the Camera; Creating Shadows with Lights; TRACKING AND STABILIZING; Four-Point Tracking; One-Point Stabilizing; Two-Point Stabilizing; KEYING AND COLOR CORRECTING; Using the Discreet Color Corrector; Using the Discreet Keyer; NESTING COMPOSITES; Basic Nesting; Creating a Motion Blur; Importing Workspaces

Bibliographic details
Paperback, 520 pages, publication date: JUL-2005
ISBN-13: 978-0-240-80785-0
ISBN-10: 0-240-80785-5
Imprint: FOCAL PRESS

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Price:
EUR 34.95
USD 49.95
GBP 29.99
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Last update: 30 Nov 2009
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