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MEL SCRIPTING FOR MAYA ANIMATORS
MEL Scripting for Maya Animators
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Second Edition

By
Mark Wilkins, DreamWorks Animation SKG, Glendale, CA, USA
Chris Kazmier, Sony Pictures Imageworks, Culver City, California, U.S.A.

Included in series
The Morgan Kaufmann Series in Computer Graphics,

Description
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya?s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.

Audience
Technical and nontechnical animators, artists, game developers, visual effects developers, and technical directors.

Contents
Preface Special Acknowledgment


Chapter 1 Maya Under the Hood
In this chapter you will learn Why Look Under the Hood? The Dependency Graph, Attributes, and Connections Example 1: Using the Hypergraph to Explore the Dependency Graph Transform Hierarchy and Parent/Child Relationships Examining the Hierarchy Transform and Shape Nodes Example 2: Exploring Transform and Shape Nodes, Instancing, and History MEL and Maya?s User Interface What to Remember About How Maya Works Behind the Scenes


Chapter 2 The Basics of MEL Commands
In this chapter you will learn Can I Use MEL Without Scripting? Command Line and Command Feedback Line Command Shell Script Editor Script Editor Versus Command Shell Script Editor?s Messages as MEL Code Making a Shelf Button for a MEL Script Saving a MEL Script Seductive Dangers of the Status Message Area The whatIs Command Basic Structure of MEL Commands Where to Find Information About Maya and MEL on the Internet Newsgroups How to Use MEL Scripts Found on the Internet What to Remember About How to Use MEL Without Writing Scripts


Chapter 3 Using Expressions
In this chapter you will learn What Is an Expression? How Does an Expression Work? Equals Sign: Equality and Assignment How Maya Implements Expressions Is Maya?s Expression Language the Same as MEL? When (and When Not) to Use an Expression Defining Relationships Between Attributes What Is Operator Precedence? Walkthrough of Maya?s Expression Language Definitions of Variables Computing the Values of Attributes Assigning Computed Values Example 1: Eyes Analyzing the Problem Planning the Eyes? Animation Controls Writing the Expression What to Remember About Using Expressions


Chapter 4 Controlling Particles with Expressions
In this chapter you will learn Two Kinds of Particle Object Attributes: Per Object and Per Particle All About Vectors Two Kinds of Expressions: Ordinary and Particle Example 1: Ordinary Expressions and a Newton Field Example 2: A Simple Particle Expression A Few Hints for Efficient Particle Expressions Example 3: Helical Particles Around a Curve What to Remember About Particle Expressions in Maya


Chapter 5 Problem Solving with MEL Scripting
In this chapter you will learn MEL?s Role in Maya: Building Scenes Strategies for Planning MEL Applications The Simplest User Interface Creating, Editing, and Querying Nodes in MEL Adding, Setting, and Getting Values of Attributes in MEL Connecting Attributes in MEL Creating and Connecting Expression Nodes in MEL Example 1: Using MEL to Automate Setup for Spiral Particles What to Remember About Writing MEL Scripts


Chapter 6 Variables and Data Types
In this chapter you will learn Declaring Variables (and Not Declaring Them) Environment Variables MEL Statements and Type Checking Simple and Aggregate Data Types What to Remember About Variables and Data Types in MEL


Chapter 7 Using MEL Commands
In this chapter you will learn What Is a MEL Command? Structure of a MEL Command Using MEL Commands in MEL Scripts Avoid Using MEL Commands in Expressions What to Remember About Using MEL Commands


Chapter 8 Manipulating Nodes in MEL
In this chapter you will learn Using ls Command to Find Nodes by Name or Other Properties Using Select Command to Manage Object Selection Creating Nodes in a Maya Scene Finding a Node?s Parents and Children Finding Information on Node Connections About Maya?s Node Types and the Node and Attribute Reference What to Remember About Managing Nodes in MEL


Chapter 9 Controlling the Flow of Execution
In this chapter you will learn Controlling the Flow of Script Execution Basic Conditional Operations: if-else and switch Loops What to Remember About Controlling the Flow of Execution in MEL


Chapter 10 Procedures and Functions
In this chapter you will learn Top-Down Design Example 1: A Trip to the Grocery Store What Are Procedures and Functions? Example 2: Geometry-Constrained Locators Example 3: Recursive Antenna What to Remember About Procedures, Functions, and Top-Down Design in MEL


Chapter 11 Naming Nodes, Scripts, and Variables
In this chapter you will learn Why Naming Conventions Are Important Naming Scripts Naming Variables Naming Nodes Example 1: Adding a Name Prefix to Objects in a Hierarchy Example 2: Changing Name Prefixes in a Hierarchy What Are Namespaces? Strategies for Using Namespaces What to Remember About Naming Scripts, Variables, and Nodes


Chapter 12 Designing MEL User Interfaces
In this chapter you will learn What Is a User Interface? What Maya Users Expect to See from a MEL Script Questions to Answer Before Designing a User Interface Designing and Testing a User Interface Structure of a Dialog Box What to Remember About Designing User Interfaces in MEL


Chapter 13 Simple MEL User Interfaces
In this chapter you will learn Collecting Information from Users Validating User Input: When and Why Asking for Confirmation with confirmDialog Asking User for Text String with promptDialog Asking User to Pick File or Directory with fileDialog Handling Warnings and Errors with Warning and Error Commands Using Regular Expressions and match to Validate Data How Regular Expressions Work Validating Integers Validating Floating-Point Numbers Validating Object Names (Without Namespaces) Example 1: Simple Dialogs and Input Validation What to Remember About Simple MEL User Interfaces and Input Validation


Chapter 14 Custom Dialog Boxes
In this chapter you will learn How to Structure a Script That Uses a Custom Dialog Box for Input Dialog Boxes and Their Contents Example 1: Making the Example Dialog Box Common Types of Controls Common Types of Layouts Example 2: Dialog Box for Making Geometric Primitives What to Remember About Building Custom Dialog Boxes in MEL


Chapter 15 Making Advanced Dialog Boxes with formLayout
In this chapter you will learn Why Use formLayout? Planning a Dialog Box for formLayout Using formLayout: Overview Using formLayout: Defining Placement Rules for UI Objects Example: Implementing a Dialog Box with formLayout What to Remember About Making Dialog Boxes with formLayout


Chapter 16 Making Advanced Dialog Boxes with Web Panels
In this chapter you will learn What You Need to Know Before You Proceed What Are Web Panels? Learning Web Authoring How a Dialog Box Built with Web Panels Works Planning a Dialog Box for Web Panels Creating a Web-Based Dialog Box for Maya Launching a Web-Based Dialog Box from MEL Example 1: Implementing a Dialog Box using JavaScript Ideas for Dialog Boxes Built with Web Panels What to Remember about Making Dialog Boxes with Web Panels


Chapter 17 Improving Performance With Utility Nodes
In this chapter you will learn What Is a Utility Node? When Should You Consider Using a Utility Node? How to Create and Connect a Utility Node Example 1: Using the plusMinusAverage node to find the midpoint between two locators Common Utility Nodes What to Remember About Improving Performance With Utility Nodes


Chapter 18 Installing MEL Scripts
In this chapter you will learn Installing a Script to Make It Available in All Scenes Installing a Script to Run When Maya Starts Installing a Script into a Script Node in a Scene Installing Custom Menus Managing Button Shelves and Creating Custom Shelf Icons What to Remember About Installing MEL Scripts


Chapter 19 Examples Using MEL with Particle Dynamics
Example 1: Introduction to Particle Goals Example 2: Particle Goals on a Surface Example 3: Using Goals on Multiple Surfaces Example 4: Using Goals on Surfaces, Part 2


Chapter 20 Examples Using MEL with Solid Body Dynamics
Example 1: Particle Collisions Example 2: Collision Events Example 3: Collisions Between Objects in Solid Dynamics Example 4: Solid Dynamics and Particles


Chapter 21 Example of a Simple Crowd System
Example 1: Creating a Vehicle Example 2: Vehicle Interaction Example 3: Vehicle Environment Example 4: Fine Tuning and Completing the Script Full Script Reference: crowdSystem.mel


Chapter 22 Examples Using MEL in Character Rigging
Example 1: Character Controls Example 2: Building a Character User Interface Full Text of mrBlahControls.mel
Index

Bibliographic details
Paperback, 552 pages, publication date: JUL-2005
ISBN-13: 978-0-12-088793-4
ISBN-10: 0-12-088793-2
Imprint: MORGAN KAUFFMAN

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USD 60.95
GBP 40
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Last update: 5 Sep 2009
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