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 | LEVEL OF DETAIL FOR 3D GRAPHICS
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To order this title, and for more information, click here
By
David Luebke, University of Virginia, Charlottesville, VA, USA
Martin Reddy, Pixar Animation Studios, Emeryville, CA, U.S.A.
Jonathan Cohen, Johns Hopkins University, Baltimore, Maryland, U.S.A.
Amitabh Varshney, University of Maryland, College Park, MD, U.S.A.
Benjamin Watson, Northwestern University, Chicago, IL, U.S.A.
Robert Huebner, Nihilistic Software, Novato, CA, U.S.A.
Included in series
The Morgan Kaufmann Series in Computer Graphics,
Description
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking
virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms,
principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.
Continuing advances in level of
detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by
the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical
sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.
Contents
Preface
Foreword
Part I: Generation
1. Introduction
2. Mesh Simplification
3. Error Metrics
Part II: Application
4. Runtime Frameworks
5. Catalog of Useful Algorithms
6. Gaming Optimizations
7. Terrain Level of Detail
Part III: Advanced Issues
8. Perceptual Issues
9. Measuring Visual Fidelity
10. Temporal LOD
Glossary
Bibliography
| Bibliographic details |
Hardbound, 432 pages, publication date: JUL-2002
ISBN-13: 978-1-55860-838-2
ISBN-10: 1-55860-838-9
Imprint: MORGAN KAUFFMAN
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| Price and Ordering |
Price:
EUR 73.95 USD 101 GBP 62.99
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Last update: 7 Sep 2009
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