 |
 |
 | MAKING THEM MOVE
|  |
 |  |  |
 |
 |
Mechanics, Control & Animation of Articulated Figures
To order this title, and for more information, click here
By
Norman Badler
Brian Barsky
David Zeltzer
Included in series
The Morgan Kaufmann Series in Computer Graphics,
Description
Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking
motion of articulated figures remains a difficult
and challenging task. Skillfully rendered animation of humans, animals, and robots
can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic
engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics.
Making Them Move
presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend
the Workshop on the Mechanics, Control and Animation of Articulated
Figures held at the MIT Media Lab in April 1989. The book explores
biological and robotic motor control, as well as state-of-the-art computer
graphics techniques for simulating human and animal figures
in a natural and physically realistic manner.
Contents
Making Them Move: Mechanics, Control, and Animation of Articulated Figures
Edited by Norman I. Badler, Brian A. Barsky, and David Zeltzer
PART ONE -- INTERACTING WITH ARTICULATED FIGURES
Chapter 1 Task-level Graphical Simulation: Abstraction, Representation, and Control
David Zeltzer
Chapter 2 Composition of Realistic Animation Sequences for Multiple Human Figures Tom Calvert
Chapter 3 Animation from
Instructions Norman I. Badler, Bonnie L. Webber, Jugal Kalita, and Jeffrey Esakov
PART TWO -- ARTIFICIAL AND BIOLOGICAL MECHANISMS
FOR MOTOR CONTROL
ARTIFICIAL MOTOR PROGRAMS
Chapter 4 A Robot that Walks: Emergent Behaviors from a Carefully Evolved Network Rodney
A. Brooks
BIOLOGICAL MOTOR PROGRAMS
Chapter 5 Sensory Elements in Pattern-Generating
Networks K.G. Pearson
Chapter 6 Motor Programs
as Units of Movement Control Douglas E. Young and Richard A. Schmidt
Chapter 7 Dynamics and Task-specific Coordinations M.T. Turvey,
Elliot Saltzman, and R.C. Schmidt
Chapter 8 Dynamic Pattern Generation and Recognition J.A.S. Kelso and A.S. Pandya
LEARNING MOTOR
PROGRAMS
Chapter 9 A Computer System for Movement Schemas Peter H. Greene and Dan Solomon
PART THREE -- MOTION CONTROL ALGORITHMS
Chapter 10 Constrained Optimization of Articulated Animal Movement in Computer Animation Michael Girard
Chapter 11 Goal-directed
Animation of Tubular Articulated Figures or How Snakes Play Golf Gavin Miller
Chapter 12 Human Body Deformations Using Joint-dependent
Local Operators and Finite-Element Theory Nadia Magnenat-Thalmann and Daniel Thalmann
PART FOUR -- COMPUTING THE DYNAMICS OF MOTION
Chapter 13 Dynamic Experiences Jane Wilhelms
Chapter 14 Using Dynamics in Computer Animation: Control and Solution Issues Mark Green
Chapter 15 Teleological Modeling Alan H. Barr
Appendix A: Video Notes
Appendix B: About the Authors
Index
| Bibliographic details |
Paperback, 348 pages, publication date: AUG-1990
ISBN-13: 978-1-55860-106-2
ISBN-10: 1-55860-106-6
Imprint: MORGAN KAUFFMAN
|
| Price and Ordering |
Price:
EUR 73.95 USD 101 GBP 63
|  |
Books and book related electronic products are priced in US dollars (USD), euro (EUR), and Great Britain Pounds (GBP). USD prices apply to the Americas and Asia Pacific. EUR prices apply in Europe and the Middle East. GBP prices apply to the UK and all other countries.
|
See also information about conditions of sale & ordering procedures, and links to our regional sales offices.
|
077/747
Last update: 7 Sep 2009
|
 |
|  |
 |  |  |
 |
|
|  |