By
J. Schaeffer, University of Alberta, Department of Computing, Alberta, Canada
H.J. van den Herik, Universiteit Maastricht, Department of Computer Science, Maastricht, The Netherlands
Description
One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games
as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult.
However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good
as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress
made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.
Audience:
Members of AI organizations and attendees at major AI conferences, such as AAAI, IJCAI, ECAI, etc. All AI research groups in the world,
including academia (most CS departments have one), industry and libraries. Computer-games aficionados.