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DESIGN TO THRIVE
Design to Thrive
Creating Social Networks and Online Communities that Last
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By
Tharon Howard

Description


Social networks and online communities are reshaping the way people communicate, both in their personal and professional lives. What makes some succeed and others fail? What draws a user in? What makes them join? What keeps them coming back? Entrepreneurs and businesses are turning to user experience practitioners to figure this out. Though they are well-equipped to evaluate and create a variety of interfaces, social networks require a different set of design principles and ways of thinking about the user in order to be successful.



Design to Thrive presents tried and tested design methodologies, based on the author's decades of research, to ensure successful and sustainable online communities -- whether a wiki for employees to share procedures and best practices or for the next Facebook. The book describes four criteria, called "RIBS," which are necessary to the design of a successful and sustainable online community. These concepts provide designers with the tools they need to generate informed creative and productive design ideas, to think proactively about the communities they are building or maintaining, and to design communities that encourage users to actively contribute.



Audience
web designers, information designers, information architects, content managers, usability engineers, web application designers, user interface designers, HCI academics

Contents


Chapter 1: Introduction


I. Why are virtual communities and social networks so popular?
II. History of virtual communities (spans 30 years -- what is fad and what is not)
III. Business justification for implementing virtual communities
a. ?Return on Investment? argument through scenarios
b. External Communities (outside of a company's or institution's intranet).
c. Internal Communities (inside company – among employees)
IV. Differences between ?adhocracy,? a ?forum,? a ?group,? a ?virtual team,? a ?social network,? and a ?virtual community?? People are often sloppy with their use of these terms, which creates problems for designers.



Chapter 2: What are the factors needed for sustainable online communities?


I. What is a ?heuristic? and why do we need one?
II. RIBS theory/process
a. What is RIBS (remuneration, influence, belonging, significance)
i. Means of generating and provoking design ideas
ii. An analytical tool intended to help designers better understand how communities and social systems work
iii. Means for designers to project new ideas and to think proactively about the communities they are either building or maintaining
iv. Process to help guide designers? thinking in creative, productive ways?
b. RIBS helps designers make informed decisions about where the design of a community does or does not need attention.
c. Helps avoid wasting time in areas of the design that don?t need work.
d. The RIBS heuristic helps focus on where you do need to spend time on the design or maintenance of your community
e. Defines goal of design strategies



Chapter 3: Remuneration


I. What is ?remuneration??
a. Characteristic necessary for the construction of successful online communities and social networks.
b. Individuals will not become members of a social network unless there is a clear benefit for doing so.
c. Community designers need to consider what the individuals give back to the community
II. Case studies / popular examples?
III. What are some best practice strategies for ensuring remuneration is functioning?



Chapter 4: Influence


I. What is ?influence??
a. Most important and most overlooked area for and designers.
b. Designers fail to recognize and provide structures that allow the members to have influence in the community
c. Designers must put systems in place where members of the network can voice their concerns
II. Case studies / popular examples?
III. Best practice strategies for ensuring influence is functioning?



Chapter 5: Belonging


I. What is ?belonging??
a. Area of community development and design which, at least in the electronic world, is all too often ignored
II. Case studies / popular examples?
III. Best practice strategies for ensuring remuneration is functioning?



Chapter 6: Significance


I. What is ?significance??
a. Significance is analogous to publishing in a peer reviewed magazine versus publishing in a newsletter read by ten people
b. Design plays an large role in heightening feeling of significance to members
c. Without this, communities, while they may start out strong, generally fail.
II. Case studies / popular examples?
III. Best practice strategies for ensuring significance is functioning?



Chapter 7: Conclusion


I. Summative discussion – lessons learned and how to apply them to designers' work
II. How RIBS can be used to think about designing for emerging media and delivery systems?particularly those involving mobile computing and video
III. RIBS' potential for the future of virtual community and social interface design

Bibliographic details
Paperback, 248 pages, publication date: MAR-2010
ISBN-13: 978-0-12-374921-5
Imprint: MORGAN KAUFFMAN

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USD 39.95
GBP 19.99
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Last update: 25 Nov 2009
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