By
Jim Blinn, Microsoft, Inc., Redmond, Washington, U.S.A.
Description
"All problems in computer graphics can be solved with a matrix inversion."—Jim Blinn
Jim Blinn is Back!
Dirty Pixels
is Jim's second compendium of articles selected from his award-winning column, "Jim Blinn's Corner," in
IEEE Computer Graphics and
Applications. Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years
of experimentation.
Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions
make abstract concepts accessible to a broad audience.
Dirty Pixels is an invaluable resource for anyone in the computer
graphics field.
Teapots and More
Jim's contributions to computer graphics include the Voyager Fly-by animations of space missions
to Jupiter, Saturn, and Uranus;
The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation
of Carl Sagan's PBS series
Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment
mapping, and blobby modeling.
Included in series
The Morgan Kaufmann Series in Computer Graphics