By
William R. Sherman, Technical Director, Center for Advanced Visualization, Computation and Modeling
Desert Research Institute, Reno, NV, USA
Alan B. Craig
Description
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point
that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration
is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be
used in your field, whatever your field may be.
By approaching VR as a communications medium, the authors have created a resource
that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently
in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation,
including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated
claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and
presenting (in a series of appendices) four in-depth application case studies.
Included in series
The Morgan Kaufmann Series in Computer Graphics