Artificial Intelligence for Games

Artificial Intelligence for Games on ScienceDirect(Opens new window)
Online version, 888 pages
Published: AUG-2009
ISBN 13: 978-0-08-088503-2
Imprint: MORGAN KAUFMANN


By
John Funge, John Funge is a co-founder and one of the lead scientists at AiLive Inc. (formerly iKuni), a Silicon Valley based company focusing on developing real-time machine learning technology for computer entertainment. John is also an Assistant Adjunct Professor at the University of California Santa Cruz.
Ian Millington, Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games.

Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

Audience:
Game developers, Game AI Programmers. Game Development/AI students. Level: Intermediate to Advanced.


 
Last update: 6 Nov 2011