MoCap for Artists

Workflow and Techniques for Motion Capture

MoCap for Artists on ScienceDirect(Opens new window)
Paperback, 232 Pages
Published: MAR-2008
ISBN 13: 978-0-240-81000-3
Imprint: FOCAL PRESS


By
Midori Kitagawa, Associate professor in the Arts and Technology (ATEC) program at the University of Texas at Dallas (UTD). Midori teaches 3D computer animation and motion capture. Prior to joining UTD, she taught at the Ohio State University's Advanced Computing Center for the Arts and Design (ACCAD) for 10 years.
Brian Windsor, Brian Windsor is a graphics researcher at the Advanced Computing Center for the Arts and Design (ACCAD) at the Ohio State University, where he manages the motion capture lab, teaches motion capture, helps students and other departments with motion capture related issues, and works on research in how to use puppetry with motion graphics. Prior to joining ACCAD Brian was the Senior Technical Director for Motion Capture at Giant Studios, and the Senior Manager for Motion Capture at Acclaim Entertainment. In 2007 he received the Jim Henson Award for Innovation for his work with puppetry and motion capture.

Description
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.

Audience:
3D Animators, game designers, visual effects artists, and students.


 
Last update: 6 Nov 2011