By
Mark Wilkins, DreamWorks Animation SKG, Glendale, CA, USA
Chris Kazmier, Sony Pictures Imageworks, Culver City, California, U.S.A.
Description
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of
MEL
Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised
and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming
bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature
provide new ideas on how to use MEL in applications.
This new edition has kept the popular style of the first edition that offered
very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya
scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers,
and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom
tools, and solve problems with MEL.
Included in series
The Morgan Kaufmann Series in Computer Graphics
Audience:
Technical and nontechnical animators, artists, game developers, visual effects developers, and technical directors.