By
Reinhard Klette, The University of Auckland, New Zealand
Azriel Rosenfeld, University of Maryland, College Park, U.S.A.
Description
Digital geometry is about deriving geometric information from digital pictures. The field emerged from its mathematical roots some forty-years
ago through work in computer-based imaging, and it is used today in many fields, such as digital image processing and analysis (with
applications in medical imaging, pattern recognition, and robotics) and of course computer graphics.
Digital Geometry
is the first book to detail the concepts, algorithms, and practices of the discipline. This comphrehensive text and reference provides
an introduction to the mathematical foundations of digital geometry, some of which date back to ancient times, and also discusses the
key processes involved, such as geometric algorithms as well as operations on pictures.
Included in series
The Morgan Kaufmann Series in Computer Graphics
Audience:
Those who want to extract information from digital images for work and personal applications, and researchers and students in digital image processing, computer vision, and computer graphics.