Up and Running with AutoCAD 2013
2D and 3D Drawing and Modeling
Gindis introduces AutoCAD with step by step instructions, stripping away complexities to begin working in AutoCAD immediately. All concepts are explained first in theory, and then shown in practice, helping the reader understand what it is they are doing and why, before they do it.
Divided into three parts, the book covers beginning through advanced AutoCAD, including 3D features.
Also included is an extensive Appendix
for each part, detailing additional useful CAD-related information not often foundin other text books
The book contains supporting graphics (screen shots) and a summary with a self-test section at the end of each chapter. Also included are drawing examples and exercises, and two running projects that the student works on as he/she progresses through the chapters .
Beginner through advanced users of AutoCAD. Architectural engineers, drafting, civil/construction engineers, mechanical engineers. Students taking drafting/engineering drawing courses in engineering and engineering technology programs.
Paperback, 752 Pages
Published: September 2012
Imprint: Academic Press
CHAPTER 1 AutoCAD Fundamentals Part I
CHAPTER 2 AutoCAD Fundamentals Part IICHAPTER 3 Layers, Colors, Linetypes, and Properties
CHAPTER 4 Text, Mtext, Editing, and StyleCHAPTER 5 Hatch Patterns
CHAPTER 6 DimensionsCHAPTER 7 Blocks, Wblocks, Dynamic Blocks, Groups, and Purge
CHAPTER 8 Polar, Rectangular and Path ArraysCHAPTER 9 Basic Printing and Output
CHAPTER 10 Advanced Output-Paper SpaceLevel 2
CHAPTER 11 Advanced LineworkCHAPTER 12 Advanced Layers
CHAPTER 13 Advanced DimensionsCHAPTER 14 Options, Shortcuts, CUI, Design Center, and Express Tools
CHAPTER 15 Advanced Design and File Management ToolsCHAPTER 16 Importing and Exporting Data
CHAPTER 17 External References (Xrefs)CHAPTER 18 Attributes
CHAPTER 20 Isometric DrawingLevel 3
CHAPTER 21 3D BasicsCHAPTER 22 Primitives
CHAPTER 23 Object ManipulationCHAPTER 24 Boolean Operations.
CHAPTER 25 Solid ModelingCHAPTER 26 Advanced Solids, Faces, and Edges
CHAPTER 27 Surfaces and MeshesCHAPTER 28 UCS, Vports, Text, and Dimensions in 3D
CHAPTER 29 Dview, Walk and Fly, Animation, and Action RecordingCHAPTER 30 Lighting and RenderingAPPENDICES