Up and Running with AutoCAD 2011
2D and 3D Drawing and ModelingBy
- Elliot Gindis
Gindis introduces AutoCAD with step by step instructions, stripping away complexities to begin working in AutoCAD immediately. All concepts are explained first in theory, and then shown in practice, helping the reader understand what it is they are doing and why, before they do it.
Divided into three parts, the book covers beginning through advanced AutoCAD, including 3D features.
Also included is an extensive Appendix for each part, detailing additional useful CAD-related information not often found in other text books
The book contains supporting graphics (screen shots) and a summary with a self-test section at the end of each chapter. Also included are drawing examples and exercises, and two running projects that the student works on as he/she progresses through the chapters .
Beginner through advanced users of AutoCAD. Architectural engineers, drafting, civil/construction engineers, mechanical engineers. Students taking drafting/engineering drawing courses in engineering and engineering technology programs.
Paperback, 708 Pages
Published: September 2010
Imprint: Academic Press
Part One Beginner to Intermediate
Chapter One AutoCAD Fundamentals 1
Chapter Two AutoCAD Fundamentals 2Chapter Three Layers, Colors, Linetypes and Properties
Chapter Four DText, MText, Style and EditingChapter Five Bhatch
Chapter Six DimensionsChapter Seven Blocks and Wblocks
Chapter Eight Polar and Rectangular Arrays, Polygon and Circle/TTRChapter Nine Isometric
Chapter Ten Basic Printing and OutputPart II Intermediate to Advanced
Chapter Eleven Advanced LineworkChapter Twelve Advanced Layers
Chapter Thirteen Advanced DimensionsChapter Fourteen Options, Shortcuts, CUI, Design Center & Exp. Tools
Chapter Fifteen Miscellaneous TopicsChapter Sixteen Importing and Exporting Data
Chapter Seventeen External ReferencesChapter Eighteen Paper Space
Chapter Nineteen AttributesChapter Twenty Advanced Output and Pen Settings
Part III 3DChapter Twenty One 3D Basics
Chapter Twenty Two PrimitivesChapter Twenty Three Object Manipulation
Chapter Twenty Four Boolean OperationsChapter Twenty Five Advanced 3D Tools I
Chapter Twenty Six Advanced 3D Tools IIChapter Twenty Seven Meshes and Surfaces
Chapter Twenty Eight UCS, Vports, Text and Dims in 3DChapter Twenty Nine Cameras, Walk and Fly
Chapter Thirty Lighting and RenderingAppendices