Up and Running with AutoCAD 2011 book cover

Up and Running with AutoCAD 2011

2D and 3D Drawing and Modeling

Gindis introduces AutoCAD with step by step instructions, stripping away complexities to  begin working in AutoCAD immediately.  All concepts are explained first in theory, and then shown in practice, helping the reader understand what it is they are doing and why, before they do it.

Divided into three parts, the book covers beginning through advanced AutoCAD, including 3D features. 

Also included is an extensive Appendix for each part, detailing additional useful CAD-related information not often found in other text books

The book contains supporting graphics (screen shots) and a summary with a self-test section at the end of each chapter. Also included are drawing examples and exercises, and two running “projects” that the student works on as he/she progresses through the chapters .


Paperback, 708 Pages

Published: August 2010

Imprint: Academic Press

ISBN: 978-0-12-375717-3


  • Part One Beginner to Intermediate

    Chapter One AutoCAD Fundamentals 1

    Chapter Two AutoCAD Fundamentals 2

    Chapter Three Layers, Colors, Linetypes and Properties

    Chapter Four DText, MText, Style and Editing

    Chapter Five Bhatch

    Chapter Six Dimensions

    Chapter Seven Blocks and Wblocks

    Chapter Eight Polar and Rectangular Arrays, Polygon and Circle/TTR

    Chapter Nine Isometric

    Chapter Ten Basic Printing and Output

    Part II Intermediate to Advanced

    Chapter Eleven Advanced Linework

    Chapter Twelve Advanced Layers

    Chapter Thirteen Advanced Dimensions

    Chapter Fourteen Options, Shortcuts, CUI, Design Center & Exp. Tools

    Chapter Fifteen Miscellaneous Topics

    Chapter Sixteen Importing and Exporting Data

    Chapter Seventeen External References

    Chapter Eighteen Paper Space

    Chapter Nineteen Attributes

    Chapter Twenty Advanced Output and Pen Settings

    Part III 3D

    Chapter Twenty One 3D Basics

    Chapter Twenty Two Primitives

    Chapter Twenty Three Object Manipulation

    Chapter Twenty Four Boolean Operations

    Chapter Twenty Five Advanced 3D Tools I

    Chapter Twenty Six Advanced 3D Tools II

    Chapter Twenty Seven Meshes and Surfaces

    Chapter Twenty Eight UCS, Vports, Text and Dims in 3D

    Chapter Twenty Nine Cameras, Walk and Fly

    Chapter Thirty Lighting and Rendering



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