The Art of Game Design
A book of lensesBy
- Jesse Schell, Jesse Schell is a professor at Carnegie Mellon University's Entertainment Technology Center (ETC), where he teaches game design and leads several research projects. He is also CEO of Schell Games, Pittsburgh's largest videogame studio. Previous positions include Creative Director of the Walt Disney Imagineering Virtual Reality Studio, Chairman of the International Game Developers Association (IGDA), and professional juggler. In 2004 he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.
Everyone in the game industry is involved with game design on one level or another- every contribution of content to a game is part of the design. Those with the title of Game Designer will be most interested, but this text will also be of interest to all those involved in the game development process, including game programmers, game artists, game producers, etc.
Published: August 2008
Imprint: Morgan Kaufmann
"If youâre nineteen and have no idea why you adore videogames - youâre just enchanted by them, you canât help yourself - dude, is this ever the book for you. You are the core demographic for this particular textual experience. Put down the hand-controller, read the book right now. I can promise you that you will grow in moral and intellectual statureâ¦. Instead of remaining a twitchy, closeted, joystick geek, like you are now, you will emerge from this patient master-class as a surprisingly broadminded adult who quotes Herman Hesse and appreciates improvisational theater and Impressionist painting. You will no longer kill off parties with your Warcraft fixation. Instead, other people your age will find themselves mysteriously drawn to you - to your air of quiet sympathy, your contemplative depth. Wise beyond your years, you will look beyond the surface details of shrieking monsters and into the deeper roots of human experienceâ¦. Schellâs creative approach is full of autarchic frontier self-reliance. Out there on Tomorrowlandâs Gameification Frontier, a theorist intellectual has to slaughter his own hogs and parse Aristotleâs Poetics on the back of a shovel. But boy, it sure is roomy over there. Itâs a large, free, democratic book. Itâs Emersonian in its cheery disorganization. The bookâs like a barbaric yawp from the top of a Nintendo consoleâ¦. Iâd read it now, before things get out of hand." - Bruce Sterling on Wired.comâs "Beyond the Beyond" blog "As indicated by its title, Jesse Schell's The Art of Game Design: A Book of Lenses uses many different perspectives (the titular lenses) which each prompt their own important questions, ranging from "What problems does my game ask the players to solve?" to "What does beauty mean within the context of my game?" These distinct points are interwoven throughout a step-by-step analysis of the design process that begins with the designer and his or her basic idea, and builds successfully from there. As with Rules of Play, the wealth of information presented by The Art of Game Design may seem daunting at first, but Schell's agreeable voice eases the reader into a series of invaluable angles we can (and should) use to evaluate what we play."--1up.com