All Books within Media Technology
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3D Game Engine Architecture
Book, December 2004, by Eberly
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3D Game Engine Design
Book, November 2006, by Eberly
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A Computational Framework for Segmentation and Grouping
Book, February 2000, by Medioni
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Advanced Graphics Programming Using OpenGL
Book, February 2005, by McReynolds
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Advanced RenderMan
Book, December 1999, by Apodaca
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Alternate Light Source Imaging
Book, June 2013, by Miller
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An Introduction to NURBS
Book, July 2000, by Rogers
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An Introduction to Ray tracing
Book, January 1989, by Glassner
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An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
Book, September 1995, by Bartels
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Artificial Intelligence
Book, April 1998, by Nilsson
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Artificial Intelligence for Games
Book, August 2009, by Funge
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Artificial Intelligence for Games
Book, August 2009, by Millington
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Audio Engineering: Know It All
Book, September 2008, by Self
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Audio Power Amplifier Design Handbook
Book, July 2006, by Self
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Back to Basics Audio
Book, September 1998, by Nathan
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Better Game Characters by Design
Book, June 2006, by Schafer
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Brave NUI World
Book, April 2011, by Wigdor
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Building Valve Amplifiers
Book, June 2004, by Jones
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Casual Game Design
Book, January 2010, by Trefry
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Chaos and Fractals
Book, August 1998, by Pickover
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Cognitive Aspects of Visual Languages and Visual Interfaces
Book, April 1994, by Mahling
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Collision Detection in Interactive 3D Environments
Book, October 2003, by van den Bergen
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Color for Science, Art and Technology
Book, December 1997, by Nassau
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Complete Maya Programming
Book, December 2002, by Gould
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Complete Maya Programming Volume II
Book, August 2005, by Gould
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Compression Algorithms for Real Programmers
Book, September 1999, by Wayner
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Computer Animation
Book, August 2012, by Parent
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Computer Animation
Book, August 2001, by Parent
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Computer Animation
Book, September 2007, by Parent
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Computer Animation Complete
Book, September 2009, by Ebert
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Computer Vision Technology for Food Quality Evaluation
Book, December 2007, by Sun
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Computer-Graphic Facial Reconstruction
Book, July 2005, by Clement
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Cost-Justifying Usability
Book, April 2005, by Bias
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Creative Evolutionary Systems
Book, July 2001, by Corne
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Curves and Surfaces for CAGD
Book, October 2001, by Farin
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Cybercartography
Book, January 2006, by Taylor
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Data Insights
Book, November 2012, by Whitney
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Developing Virtual Reality Applications
Book, July 2009, by Craig
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Dictionary of Video & Television Technology
Book, August 2002, by Jack
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Digital Compression for Multimedia
Book, January 1998, by Gibson
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Digital Geometry
Book, August 2004, by Klette
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Digital Modeling of Material Appearance
Book, December 2007, by Dorsey
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Digital Video and DSP: Instant Access
Book, August 2008, by Jack
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Digital Video and HD
Book, January 2012, by Poynton
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Digital Video and HD
Book, December 2002, by Poynton
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Disaster Communications in a Changing Media World
Book, October 2008, by Haddow
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DVD Players and Drives
Book, August 2003, by Ibrahim
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Effective Prototyping with Excel
Book, January 2009, by Berger
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Elsevier's Dictionary of Computer Graphics
Book, September 2000, by Manoilov
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Essential Mathematics for Games and Interactive Applications
Book, May 2008, by Van Verth
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Fascination
Book, January 2012, by Holm
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Feature Extraction & Image Processing for Computer Vision
Book, August 2012, by Nixon
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Foundations of Multidimensional and Metric Data Structures
Book, August 2006, by Samet
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Fractal Functions, Fractal Surfaces, and Wavelets
Book, January 1995, by Massopust
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Fundamentals of Spatial Information Systems
Book, March 1992, by Laurini
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Game Design Workshop
Book, February 2008, by Fullerton
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Game Feel
Book, October 2008, by Swink
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Game Physics
Book, April 2010, by Eberly
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Game Physics
Book, December 2003, by Eberly
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Game Physics Engine Development
Book, July 2010, by Millington
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Game Physics Engine Development
Book, March 2007, by Millington
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Game Usability
Book, August 2008, by Isbister
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Genetic Programming
Book, December 1997, by Banzhaf
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Geometric Algebra for Computer Science
Book, April 2007, by Dorst
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Geometric Algebra for Computer Science (Revised Edition)
Book, March 2009, by Dorst
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Geometric Tools for Computer Graphics
Book, September 2002, by Schneider
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GPU Computing Gems Emerald Edition
Book, January 2011, by Hwu
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GPU Computing Gems Jade Edition
Book, September 2011, by Hwu
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Graphics Gems V (IBM Version)
Book, May 1995, by Paeth
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Handbook of Computer Aided Geometric Design
Book, August 2002, by Farin
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Handbook of Image and Video Processing
Book, June 2005, by Bovik
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Harmonic Vector Fields
Book, October 2011, by Dragomir
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High Dynamic Range Imaging
Book, May 2010, by Reinhard
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High Dynamic Range Imaging
Book, November 2005, by Reinhard
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Information Flow and Knowledge Sharing
Book, March 2008, by van Harmelen
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Information Superhighways
Book, May 1995, by Monk
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Information Visualization
Book, April 2004, by Ware
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Information Visualization
Book, May 2012, by Ware
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Introduction to Multimedia Systems
Book, October 2001, by Mitra
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It's Our Research
Book, March 2012, by Sharon
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Jim Blinn's Corner: Notation, Notation, Notation
Book, July 2002, by Blinn
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Jim Blinn's Corner: A Trip Down the Graphics Pipeline
Book, July 1996, by Blinn
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Jim Blinn's Corner: Dixty Pixels
Book, May 1998, by Blinn
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L-System Fractals
Book, January 2007, by Mishra
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Learning Processing
Book, August 2008, by Shiffman
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Level of Detail for 3D Graphics
Book, July 2002, by Luebke
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Light & Skin Interactions
Book, May 2010, by Baranoski
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Mathematical Optimization in Computer Graphics and Vision
Book, April 2008, by Velho
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Maya Python for Games and Film
Book, September 2011, by Mechtley
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MEL Scripting for Maya Animators
Book, July 2005, by Wilkins
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Mobile 3D Graphics
Book, November 2007, by Pulli
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Multimedia and Hypertext
Book, February 1995, by Nielsen
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Multimedia over IP and Wireless Networks
Book, March 2007, by van der Schaar
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Networked Graphics
Book, November 2009, by Steed
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Newnes Guide to Digital TV
Book, October 2002, by Brice
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No Code Required
Book, April 2010, by Cypher
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Non-Photorealistic Computer Graphics
Book, April 2002, by Strothotte
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Observing the User Experience
Book, September 2012, by Goodman
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Open GL ebook Collection
Book, July 2008, by McReynolds
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Pervasive Games
Book, June 2009, by Montola
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Physically Based Rendering
Book, June 2010, by Pharr
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Physically Based Rendering
Book, August 2004, by Hanrahan
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Physically-Based Modeling for Computer Graphics
Book, October 1992, by Barzel
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Point-Based Graphics
Book, June 2007, by Gross
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Police Photography
Book, November 2010, by Miller
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Programming with Quartz
Book, December 2005, by Schneider
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Pyramid Algorithms
Book, July 2002, by Goldman
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Quantifying the User Experience
Book, March 2012, by Sauro
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QuickTime for .NET and COM Developers
Book, January 2006, by Cromie
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QuickTime Toolkit Volume One
Book, June 2004, by Monroe
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QuickTime Toolkit Volume Two
Book, June 2004, by Monroe
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Real Time Cameras
Book, April 2009, by DeLoura
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Real-Time Collision Detection
Book, December 2004, by Ericson
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Real-Time Shader Programming
Book, December 2002, by Fosner
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Restoration of Motion Picture Film
Book, August 2000, by Read
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Self on Audio
Book, June 2006, by Self
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Sketching User Experiences: The Workbook
Book, December 2011, by Greenberg
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Small-Format Aerial Photography
Book, May 2010, by Aber
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Social Game Design
Book, December 2011, by Marques
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Speaking of Science
Book, April 2000, by Fripp
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Subdivision Methods for Geometric Design
Book, October 2001, by Warren
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Swarm Intelligence
Book, March 2001, by Eberhart
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Symbolic Projection for Image Information Retrieval and Spatial Reasoning
Book, April 1996, by Green
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Techniques for 3-D Machine Perception
Book, February 1986, by Rosenfeld
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Texturing and Modeling
Book, December 2002, by Ebert
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The Art and Science of Digital Compositing
Book, May 2008, by Brinkmann
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The Art of Game Design
Book, August 2008, by Schell
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The Essential Guide to Image Processing
Book, May 2009, by Bovik
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The Essential Guide to Video Processing
Book, May 2009, by Bovik
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The UX Book
Book, February 2012, by Hartson
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Theoretical and Mathematical Models in Polymer Research
Book, March 1998, by Grosberg
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Topics in Multivariate Approximation and Interpolation
Book, November 2005, by Jetter
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Understanding Augmented Reality
Book, May 2013
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Understanding Motion Capture for Computer Animation
Book, December 2010, by Menache
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Understanding Virtual Reality
Book, September 2002, by Sherman
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Usability Engineering
Book, September 1994, by Nielsen
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User Experience Management
Book, April 2011, by Lund
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Video Demystified
Book, April 2007, by Jack
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Visual Effects in A Digital World
Book, July 2001, by Goulekas
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Visualization Handbook
Book, December 2004, by Hansen
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Visualization in Medicine
Book, June 2007, by Preim
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Visualizing Quaternions
Book, December 2005, by Cunningham
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X3D
Book, April 2007, by Brutzman
