Sketching User Experiences: The Workbook
By- Saul Greenberg, PhD, Full Professor, Department of Computer Science, University of Calgary
- Sheelagh Carpendale, Professor at the University of Calgary where she holds a Canada Research Chair in Information Visualization and an NSERC/AITF/SMART Industrial Research Chair in Interactive Technologies.
- Nicolai Marquardt, Nicolai Marquardt is a PhD candidate at the University of Calgary working with Dr. Saul Greenberg.
- Bill Buxton, Principal Researcher, Microsoft Research, Redmond, Washington and Toronto, Canada
In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.
Paperback, 272 Pages
Published: December 2011
Imprint: Morgan Kaufmann
ISBN: 978-0-12-381959-8
Reviews
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"
In Sketching User Experiences, Buxton gave a compelling argument as to WHY sketching is so important to design. In this excellently-designed companion, he and his co-authors show HOW. I have been haranguing students for years with the message that they should be doing a lot of sketching, and this is the first guide I can really use to show them what it means and how it works."-- Terry Winograd, Professor at Stanford University and founding faculty member of its 'D.School' and author ofBringing Design to Software "As an interaction designer who teaches, Ive waited a while for a book like this! Sketching User Experiences - The Workbookis a design-by-doing guide for practitioners and students on how to integrate design practice, techniques and thinking into the practices of human-computer interaction and interaction design. As the companion piece to Bill Buxtons Sketching User Experience, this book is a one-two combination for learning and doing design in a world of interaction."-- Ron Wakkary, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University and Co-Editor-in-Chief of ACMinteractions magazine"Dont be put off by the title. This is a book for non-artists, albeit those developing user interfaces who recognise how much visual communication helps clients and colleagues understand design concepts. If, as a non-artist, you already produce visuals you probably use software with a library of images and preformed shapes This is a very positive book for the non-artist. It is profusely and relevantly illustrated and has a 50:50 balance between print and illustrations, which makes it very easy to dip into for ideas. The layout of the 250 pages is a demonstration of how uncluttered layout combined with simple design produces a highly effective teaching tool. To reinforce the point, there is also a detailed index."-- BCS.org "Based on the authors' experience that sketching is an essential part of design, this excellent workbook is aimed at getting either students or professionals into the practice. Each chapter begins with a list of the necessary materials and ends with a "You Now Know" section, as well as occasional exercises. Tips on how to handle things that may arise during sketching are provided and the book is illustrated with color photographs and hand drawn-illustrations."-- Reference and Research Book News, October 2012
Contents
1 GETTING INTO THE MOOD
1.1 Introduction
1.2 Why Should I Sketch?
1.3 The Sketchbook1.4 10 Plus10: Descending the Design Funnel
2 SAMPLING THE REAL WORLD2.1 Scribble Sketching
2.2 Sampling with Cameras2.3 Collecting Images and Clippings
2.4 Toyboxes and Physical Collections2.5 Sharing Found Objects
3 THE SINGLE IMAGE3.1 Warm Up to Sketching
3.2 Sketching What You See3.3 Sketching Vocabulary
3.4 The Vanilla Sketch3.5 The Collaborative Sketch
3.6 Slideware for Drawing3.7 Sketching with Office Supplies
3.8 Templates3.9 Photo Traces
3.10 Hybrid Sketches3.11 Sketching with Foam Core
4 SNAPSHOTS OF TIME: THE VISUAL NARRATIVE4.1 Sequential Storyboards
4.2 The State Transition Diagram4.3 The Branching Storyboard
4.4 The Narrative Storyboard5 ANIMATING THE USER EXPERIENCE
5.1 The Animated Sequence5.2 Motion Paths
5.3 Branching Animations5.4 Keyframes and Tweening
5.5 Linear Video6 INVOLVING OTHERS
6.1 Uncovering the Initial Mental Model6.2 Wizard of Oz
6.3 Think Aloud6.4 Sketch Boards
6.5 The Review

