QuickTime for .NET and COM Developers book cover

QuickTime for .NET and COM Developers

At the heart of Apple's hugely popular iLife software suite—iMovie, iPhoto, iDVD, GarageBand, and iTunes—is QuickTime, the powerful media engine that drives elegant applications for managing movies, images, and audio files. The enduring success of QuickTime is in no small part attributable to its component architecture. This key feature has allowed it to embrace emerging digital media technologies and standards one by one as they have appeared over the 12 or so years since its launch. None of the competing technologies even comes close, let alone on both Mac OS X and Windows.

QuickTime for .NET and COM Developers is the first guide to QuickTime for developers using popular RAD tools such a Visual Basic .NET, C#, and Visual Basic 6. A general introduction to QuickTime is followed by a detailed explanation of the QuickTime architecture from a.NET and COM perspective, liberally accompanied by code snippets. A number of implementation examples illustrate key QuickTime features, ranging from a simple movie player to a sophisticated interactive application. Also covered is QuickTime scripting in both QuickTime Player (using Windows Scripting) and in Microsoft Office applications (using VBA). Brief guides to developing with QuickTime in Delphi and ATL/WTL are also included.

Part of the official Quicktime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

Audience
QuickTime developers building Windows applications, Windows developers using VB6, VB.NET, C#.NET, using QuickTime, Website designers, interactive media students, novice programmers building home media apps, Windows users using Visual Basic for Applications

Paperback, 360 Pages

Published: January 2006

Imprint: Morgan Kaufmann

ISBN: 978-0-12-774575-6

Reviews

  • "This book addresses QuickTime development on Windows using the QuickTime COM components that were released by Apple with QuickTime 7...This book includes many code snippets and examples to illustrate key QuickTime features." - HiTech Review, July/Aug. 2006

Contents

    • About the Author
    • Preface
    • Acknowledgments
    • Chapter 1. Introduction
      • Why QuickTime?
    • Why .NET and COM?
      • COM
      • .NET
      • COM Interop
    • QuickTime Meets COM and .NET
    • Who Is This Book For?
    • What Should I Know Before Reading This Book?
    • Code Samples
    • Additional Resources
      • .NET, Visual Basic, and C#
      • Windows Scripting
      • QuickTime
    • Chapter 2. Getting Started with the QuickTime Control
    • Introduction
    • Hello World!
    • Simple Player—the Basics
      • Initialization
      • Opening and Closing Movies
      • Controlling the Movie
      • Getting Information about the Movie
      • Scaling the Movie
      • Full-Screen Movies
      • Automatically Sizing the Form
      • About...
    • Summary
    • Chapter 3. Using the QuickTime Control
    • Introduction
    • The Apple QuickTime Control
    • A COM control in .NET
      • Get the Big Picture
    • Movies
      • Loading a Movie
      • Movie Scaling and Sizing
      • A Resizable Window for Simple Player
      • Background and Border
      • Movie Controller
      • Auto Play
      • Control over Full-Screen Display
    • Initializing QuickTime
      • Is QuickTime Available?
    • Probing Deeper
    • Summary
    • Chapter 4. The QuickTime Object Model
    • Introduction
    • Object Models
    • The QuickTime Object Model
      • QTMovie and Its Offspring
      • QTQuickTime and Its Offspring
    • Summary
    • Chapter 5. Diving Deeper
    • Essential Topics for Serious QuickTime Development
    • Introduction
    • QuickTime Events
      • Registering for QuickTime Events
      • Handling QuickTime Events
      • Sample: QuickTime Events Demo
    • QuickTime Metadata
      • Annotations
    • CFObject and Its Uses
      • CFObject Collection
      • CFObject Dictionary (CFDictionary)
      • The Annotations CFDictionary
      • Complex CFObject Data Structures
      • Persistent CFObjects
    • Error Handling
    • Summary
    • Chapter 6. Create and Edit
    • Introduction
    • The Joy of Cut, Copy, and Paste
      • Implementing the Edit Menu
      • Saving the Movie
      • Creating a New Movie
    • Movie Builder
      • Assembling a Movie
      • Adding an Overlay
      • Subtitling the Movie
    • Summary of the Edit Capabilities of QTMovie
    • Creating a Movie from Images
    • SMIL the Movie
    • Creating a Movie Using GDI
    • Saving a New Movie
    • Summary
    • Chapter 7. Browsing the Media
    • For the Birds
      • Design Decisions
    • Implementation
      • Picking the Components
      • Building the Bare Bones
      • Directory Browsing
      • Media Display
      • Wiring up the Connections
      • Adding the QuickTime Control
      • Media Inspector
      • A Tooltip
    • Summary
    • Chapter 8. Scripting QuickTime Player
    • Introduction
    • Scripting QuickTime on the Mac
    • Windows Scripting Host
      • COM (Automation) Server
    • QuickTime Player: a COM Server
      • Opening and Playing a Movie
      • The QuickTime Player Object Model
      • Working with Players
      • A Movie Builder Script
      • Batch Export from the Command Line
      • Event Handlers
      • Script Droplets
      • Windows Scripting File (.wsf) format
    • Summary
    • Chapter 9. QuickTime Meets Office
    • QuickTime Development in Microsoft Excel and Access
    • Introduction
    • Excel
      • Adding the QuickTime Control
      • ActiveX and Macro Security
      • Adding a Play/Stop Cell
      • Movie Inspector
      • Movie Inspector with Annotation Editing
      • Batch Processing: Movie Annotator
    • Access
      • Movie Display
      • QuickTime Event Handling
    • Summary
    • Appendix A QuickTime COM Library Reference
    • QuickTime Control (QTOControlLib
    • QuickTime Object Library (QTOLibrary
    • Appendix B Additional COM Host Environments
    • QuickTime Control Basics in Other COM Hosts
    • Visual Basic 6
      • Getting Started
      • Adding a Load Button
      • Adding a Play/Stop Button
      • Resizing the Form to Fit the Control
      • Responding to Manual Resize of the Form
      • Porting Code Samples to Visual Basic 6 or Visual Basic for Applications (VBA)
    • Delphi
      • Getting Started
      • Loading a Movie
      • Playing the Movie
      • Handling QuickTime Events
    • ATL/WTL
      • Getting Started
      • Adding the QuickTime Control
      • Adding a Play/Stop Button
      • Handling Events from the QuickTime Control
      • QuickTime Events
    • Appendix C QuickTime Exporter Types
    • Exporter Types
    • Index

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