- Markus Gross, Swiss Federal Institute of Technology (ETH), Zürich, Switzerland
- Hanspeter Pfister, MERL (Mitsubishi Electric Research Laboratories), Cambridge, Massachusetts, U.S.A.
Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.
From there, itâs on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. Youâll learn to apply these techniques, and youâll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. A copy of this tool can be found on the companion website.
Developers in games, film special effects, graphics hardware, 3D scanning, imaging, animation, and geometric modeling. Researchers in graphics, visualization, and imaging. Students in advanced computer graphics.
- Published: June 2007
- Imprint: MORGAN KAUFMANN
- ISBN: 978-0-12-370604-1
Table of Contents1. Introduction (Gross, Pfister)
2. A Historical Perspective (Levoy)
4. Foundations and Representations
5. Digital Processing
7. Physics Based Animation
8. Selected Topics
9. Outlook (Gross, Pfister)