Physically Based Rendering
From Theory To Implementation
- Matt Pharr, Lead graphics architect in the Advanced Rendering Technology group at Intel
- Greg Humphreys, Assistant Professor of Computer Science, University of Virginia and Senior Scientist at Aggregate Knowledge, Inc.
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.
Professionals working in computer graphics, game development, simulation, and scientific visualization.