Physically-Based Modeling for Computer Graphics
A Structured Approach
Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.
AUDIENCE: Researchers, computer graphics programmers, CAD/CAM system developers, mathematicians and engineers interested in computer implementation and simulation.