Pervasive Information Architecture
Designing Cross-Channel User Experiences
By- Andrea Resmini, PhD, Researcher at the University of Borås, Sweden, Information architect at FatDUX, President at the Information Architecture Institute
- Luca Rosati, Luca Rosati, Independent Information Architect; adjunct professor of IA and HCI at University of Florence and University for Foreigners of Perugia, Italy.
As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world.
Pervasive Information Architecture provides examples showing why and how one would:
- Model and shape information to adapt itself to users needs, goals, and seeking strategies
- Reduce disorientation and increase legibility and way-finding in digital and physical spaces
- Alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods
- Suggest relevant connections between pieces of information, services and goods to help users achieve their goals.
Audience
Practitioners, researchers, academics, students in: user experience design, usability, information architecture, interaction design, HCI, web interaction/interface designer, mobile application design/development, and information design. Also architects and industrial designers moving into the digital realm
Paperback, 272 Pages
Published: March 2011
Imprint: Morgan Kaufmann
ISBN: 978-0-12-382094-5
Reviews
-
"This book is required reading for all information architects and user experience designers. Its a brilliant guide to the design of products and experiences that bridge multiple platforms and channels The best book you'll find about the emerging practice of cross-channel user experience design."-- Peter Morville, foreword author and author of
Ambient Findability and co-author ofInformation Architecture for the World Wide Web "The rise of pervasive technology encourages information to roam free from the confines of the desktop into every aspect of our lives. To navigate this complex, cross-media environment, we need master architects. This book, from two of the fields foremost thinkers, is a shining landmark for this new world."-- Cennydd Bowles, author,Undercover User Experience Design "It has been a long time since I've been excited about an Information Architecture book. Andrea and Luca have done something truly innovative in bringing Information Architecture out of the design studio and into the streets. A lot of people talk about "pervasive" and "holistic" as ideals -- this book provides solid thought around cross-channel/multi-channel customer experience design. It effectively challenges the view that any one service delivery channel (such as web, or call center, or shopfront) can be considered in isolation. I will be actively recommending this book to colleagues and clients."-- Andrew Boyd, UX Community Lead, SMS Management and Technology (http://smsmt.com)"Resmini and Rosati have delivered a landmark volume in the evolution of information architecture, communicating relatively esoteric insights about our changing info-landscape in a humane and personable manner. If your work involves shaping how people experience digital and data-informed products and services, then you need to read this book."-Christian Crumlish, co-author ofDesigning Social Interfaces "This unique text offers an attractive, reader-friendly layout, demonstrating concepts creatively with thought-provoking color and b&w photos, illustrations, and images, many from art history. The volume is designed so that readers can jump from image to image and find the core ideas of the chapter. Sidebars of key ideas also increase the book's browsability. Employing a multidisciplinary approach to information architecture and the design of the new pervasive information spaces, the book draws on insights in diverse disciplines from cognitive psychology to cinema. Each chapter begins with a short story and concludes with case studies and a list of articles, books, movies, and videos. Part 1 surveys information architecture as both a field of practice and a research discipline. Part 2 illustrates five design principles, and Part 3 shows how to apply these principles with a real-life case study. Parts 2 and 3 include boxed contributions from international authors, researchers, and practitioners. Readers can access a companion web site and a blog."--Reference and Research Book News
Contents
PART 1 - FOUNDATIONS
Chapter 1- From Multi-channel to Cross-media
1. A seamless, interconnected world
2. Multi-channel, convergence, and cross-media3. The challenge of complexity
4. Designing for ubiquitous ecologiesChapter 2- Towards a Pervasive Information Architecture
1. From Human-Computer Interaction to Human-Information Interaction2. A Brief History of Information Architecture
3. From Web design to Design4. Approaches to Information Architecture
1. Information Design2. Information Science
3. Information Systems4. Information Architecture
5. A Note on Big IA vs Little IA6. A Definition of Information Architecture
7. Towards a Pervasive Information ArchitecturePART 2 - HEURISTICS
Chapter 3- Heuristics for a Pervasive Information Architecture1. Not a Shop
2. Playing with User Experience3. Precise and Imprecise
4. Designing Processes5. A Manifesto of Pervasive IA
6. Heuristics for Pervasive Information Architecture7. Ubiquitous Computing and Everyware
8. ResourcesChapter 4- Place-making
1. Andrea Travels West2. The Library
3. Into the Maze4. Through the Looking Glass
5. From Sign to Space6. Space, Place, and Time
7. Navigating Cyberspace8. From Space to Sign
9. Place-making in Pervasive Information Architecture10. Lessons Learned
11. Case study: The Art and Craft of Being Elsewhere12. Case study: Place-making in FaceBook
13. Case study: Pervasive IA14. Resources
Chapter 5- Consistency1. Andrea Learns Something from Gaia
2. A Chinese Encyclopedia3. Flowers, a Tree, and a Swede
4. Right or Wrong, My Classification5. Part Fish, Part Bird, Part Mammal
6. Classification Wants to Be Used7. The Order of Things
8. Foucault and Lakoff9. A Chair is Furniture, a Rug perhaps Not?
10. Consistency in Pervasive Information Architecture11. Lessons Learned
12. Case Study: Consistency at IKEA13. Case study: A Taxonomy for Snoopy
14. Case study: Pervasive IA15. Epilogue
16. ResourcesChapter 6- Resilience
1. Looking for that Special Wine2. Human-information Interaction
3. An Integrated Model of Information Seeking4. The Principle of Least Effort
5. Integrating Approaches6. A Few Implications
7. Resilience in Pervasive Information Architecture8. Lessons Learned
9. Case study: The Resilient Museum10. Case study: The BBC and the Metadata Threshold
11. Case study: Pervasive IA12. Resources
Chapter 7- Reduction1. Lucas Big Adventure with a DIY electronic scale
2. Long Tails, Information Overload, and the Paradox of Choice3. When More is Less: Choice and Stress
4. Hicks Law5. Reduction in Pervasive Information Architecture
1. To Each Their Own2. Organize and Cluster
3. Focus and Magnify6. Lessons Learned
7. Case study: The Horizontal Palimpsest8. Case study: Pervasive IA
9. ResourcesChapter 8- Correlation
1. Luca Goes to the Movies2. A Brief History of the Black Plague
3. The Map is the Territory4. The Frenzy of Orlando
5. Integrating the Social and Creative Dimensions6. Correlation in Pervasive Information Architecture
7. Lessons learned8. Case study: [to be defined]
9. Case study: Pervasive IA10. Resources
PART 3 - SYNTHESISChapter 9- Designing Cross-channel User Experiences

