No Code Required book cover

No Code Required

Giving Users Tools to Transform the Web

No Code Required presents the various design, system architectures, research methodologies, and evaluation strategies that are used by end users programming on the Web. It also presents the tools that will allow users to participate in the creation of their own Web. Comprised of seven parts, the book provides basic information about the field of end-user programming. Part 1 points out that the Firefox browser is one of the differentiating factors considered for end-user programming on the Web. Part 2 discusses the automation and customization of the Web. Part 3 covers the different approaches to proposing a specialized platform for creating a new Web browser. Part 4 discusses three systems that focus on the customized tools that will be used by the end users in exploring large amounts of data on the Web. Part 5 explains the role of natural language in the end-user programming systems. Part 6 provides an overview of the assumptions on the accessibility of the Web site owners of the Web content. Lastly, Part 7 offers the idea of the Web-active end user, an individual who is seeking new technologies.


Practitioners, researchers, and students in end user programming, human computer interaction, web design user experience design, software and web interaction/interface designers, information design, information architecture, usability engineers, web application designers

Paperback, 512 Pages

Published: April 2010

Imprint: Morgan Kaufmann

ISBN: 978-0-12-381541-5


  • "The web is becoming not only a venue for people to receive information but increasingly a place for them to create new forms of information and to share them. The transition in the role from being a passive consumer to an active consumer as well as contributor is made possible by exactly the kind of work described in this book." -- Dr. Margaret Burnett, Dept of Computer Science, Oregon State University


  • Foreword


    About the Editors


    Part 1 Introduction

    Chapter 1 End User Programming on the Web

    Chapter 2 Why We Customize the Web

    Part 2 Customizing and Automating

    Chapter 3 Rewriting the Web with Chickenfoot

    Chapter 4 A Goal-Oriented Web Browser

    Chapter 5 Collaborative Scripting for the Web

    Chapter 6 Highlight: End User Re-Authoring of Existing Web Sites

    Chapter 7 Mixing the Reactive with the Personal: Opportunities for End User Programming in Personal Information Management (PIM)

    Part 3 Mashups

    Chapter 8 Clip, Connect, Clone: Combining Application Elements to Build Custom Interfaces for Information Access

    Chapter 9 Intel® Mash Maker

    Chapter 10 Programming by a Sample: Leveraging Web Sites to Program

    Their Underlying Services

    Chapter 11 A World Wider than the Web: End User Programming Across

    Multiple Domains

    Part 4 Visualization and Exploration

    Chapter 12 From Web Summaries to Search Templates: Automation for Personal Tasks on the Web

    Chapter 13 The Temporal Dimension in End User Programming for the Web

    Chapter 14 Subjunctive Interfaces for the Web

    Part 5 Natural Language

    Chapter 15 Sloppy Programming

    Chapter 16 Going beyond PBD: A Play-by-Play and Mixed-initiative Approach

    Chapter 17 Knowing What You’re Talking About: Natural Language Programming of a Multi-Player Online Game

    Part 6 Accessibility

    Chapter 18 Social Accessibility: A Collaborative Approach to Improving Web Accessibility

    Chapter 19 TrailBlazer: Enabling Blind Users to Blaze Trails Through the Web

    Part 7 User Studies

    Chapter 20 The Web-Active End User

    Chapter 21 Reuse in the World of End User Programmers

    Chapter 22 Mashed Layers and Muddled Models: Debugging Mashup Applications

    Chapter 23 How the Web Helps People Turn Ideas into Code




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