Multimedia Foundations

Core Concepts for Digital Design

Edited by
  • Ed Youngblood, Auburn University
  • Susan Youngblood, Auburn University
By
  • Vic Costello, Elon University

Understand the core concepts and skills of multimedia production and digital storytelling using text, graphics, photographs, sound, motion, and video. Then, put it all together using the skills that you have developed for effective project planning, collaboration, visual communication, and graphic design.

Presented in full color with hundreds of vibrant illustrations, Multimedia Foundations trains you in the principles and skill sets common to all forms of digital media production, enabling you to create successful, engaging content, no matter what tools you are using.

Companion website features a wealth of web resources, illustrations, and video tutorials demonstrating the key techniques presented in the book.

Paperback, 410 Pages

Published: March 2012

Imprint: Focal Press

ISBN: 978-0-240-81394-3

Contents

  • Section I Multimedia Foundations
    Chapter 1 Understanding Multimedia
    Key Terms
    Chapter Highlights
    What It Is Is Multimedia!
    Social Media
    Defining Multimedia
     Great Ideas: Using Metaphors
     Great Ideas: Multimedia
     Tech Talk: Hypermedia
    Understanding Multimedia
     Flashback: Three Generations of the Web
    Evolving Media Industries
     Flashback: Flashback
    From Old Media to New Media
     The Characteristics of Old Media
     Flashback: Paradigm Shift
     Large Organizations
     Simultaneous Delivery
    Characteristics of New Media
    Five Principles of New Media
     Tech Talk: Algorithm
     Tech Talk: Bits: The Common Denominator
     Tech Talk: Batch Processing
     Tech Talk: Rendering
    Chapter Summary

    Chapter 2 The Computer
    The Digital Revolution
     Great Ideas: Communication with Binary Numbers
    From Bits to Bites
    History of the Personal Computer
    Computer Hardware and Software
     Computer Hardware Basics
    Processor Speed
     Flashback: Moore s Law
    System Memory
    The Human Interface
    The Mouse and the GUI
    The Keyboard
    Saving and Managing Digital Files and Project Assets
     Tech Talk: Mastering the File System Browser
     Tech Talk: File Management 101
    Digital Storage Solutions
     Tech Talk: Backing Up Your Data
     Great Ideas: Cloud Storage
    Connecting Drives and Devices
    Chapter Summary

    Chapter 3 Planning and Design
    Key Terms
    Chapter Highlights
    A Road Map
     Great Ideas: Target Market and Target Audiences
    Creativity
    The Three P s
     Great Ideas: Intellectual Property
    The Client and Producer
     Great Ideas: Thinking Outside the Box
    The Design Process
    Chapter Summary

    Section II Multimedia Design
    Chapter 4 Visual Communication
    Key Terms
    Chapter Highlights
    Visual Communication
    Content and Form
     Flashback: The Medium is the Message
    Aesthetics
    Elements of Design
     Tech Talk: Halftone Image
     Tech Talk: Vertigo and 3-D
    The Principles of Design
    Unity
    Emphasis
    Perceptual Forces
     Tech Talk: Rule of Thirds
    Chapter Summary

    Chapter 5 Multimedia Page Design
    Key Terms
    Chapter Highlights
    Organizing Content on a Page
    The Gutenberg Diagram
    Breaking Out of the Box
    F-layout
    Z-layout
     Great Ideas: Visual Hierarchy
    Chunking Body Copy
    Headings
     Great Ideas: The Golden Ratio
    Bringing Order to Chaos
    The Grid System
     Tech Talk: The Anatomy of a Grid
     Tech Talk: Inline and Floating Graphics
    Tables
     Tech Talk: The CSS Box Model
    Page Templates
    Static and Dynamic Pages
    Fixed Layouts
    Television Screen Layouts
    Fluid Layouts
    Chapter Summary

    Chapter 6 Interface Design and Usability
    Key Terms
    Chapter Highlights
    User Interfaces
    Interactivity
    Types of User Interfaces
     Tech Talk: Motion Tracking Interfaces
    User-Centered Design (UCD)
    Designing User Interfaces
    Components and Features
    Navigation
     Great Ideas: Above the Fold Layout
    Forms
    Tailoring
    Personalization
    Customization
    Usability
    Learnability
    Efficiency
    Memorability
    Error Management
    Satisfaction
    Will Usability Kill Creativity
    Usability Testing
    Making Interfaces Accessible
     Great Ideas: Accessibility and the Law
     Great Ideas: Accessibility and Usability

    Chapter Summary

    Chapter 7 Web Design
    Key Terms
    Chapter Highlights
    How the Web Works
     Flashback: A Brief History of the Internet and World Wide Web
    HTML
     Tech Talk: Sections of an HTML Document
     Tech Talk: HTML Head Content
     Tech Talk: Special Characters
    Browsers
    Planning Site Structure and Navigation
    Defining a Site and the Root Folder
     Great Ideas: File Naming Conventions
    Establishing a Hierarchy
    Page Design and Layout
    Ensuring Site Usability
    Beginning Your Page: Structure and Title
    Marking Up Your Content
    Headings
    Paragraphs and Blockquotes
    Lists
    Creating and Managing Hyperlinks
     Tech Talk: Creating an Email Link
    Linking Images and Adding Image Information
    Creating Tables
     Tech Talk: Controlling a Table s Appearance
    Controlling Appearance: Cascading Style Sheets
    Characteristics of Appearance
    Margins
    Background and Text Colors
     Tech Talk: Background Images
    Font Type and Style
    Font Sizes
    Link Characteristics
     Tech Talk: Buttons and Javascript
    Interactive and Multimedia Web Content
    Checking Your Code and Compatibility
    Uploading the Site to the Server
    Chapter Summary

    Section III Static Media
    Chapter 8 Graphics
    Key Terms
    Chapter Highlights
    Graphics and Images
    Graphics
    Images
    Digital Imaging
    Raster Images
     Tech Talk: Color Space
     Tech Talk: Compression
    Vector Graphics
    Display Screen Standards
    Aspect Ratio
    Image Rendering
     Great Ideas: The Illusion of Apparent Movement
    Television Standards
     Flashback: The Legacy of Analog Television
    Digital Television
    Chapter Summary

    Chapter 9 Text
    Key Terms
    Chapter Highlights
    An Introduction to Typography
    Legibility and Readability
    Characteristics that Define Typefaces
    Stroke, Contrast, and Stress
    Weight: Regular, Boldface, and Light
    Posture: Roman, Oblique, and Italic
    Proportions and Letterform Parts
    Categorizing Typefaces
    Serif Typefaces
    Sans-Serif Typefaces
    Decorative Typefaces
    Script Typefaces
    Symbol Typefaces and Special Characters
     Tech Talk: Category Characteristics
    Computers and Typefaces
     Great Ideas: Adding to Your Typeface Collection
    Additional Text Attributes
    Font Styles: True and Faux
    Italics and Boldface for Emphasis
    Condensed or Expanded Type
    All Caps and Small Caps
    Underline and Strikethrough
    Font Size
    Font Color
    Baseline Shift
    Superscript/Subscript
    Anti-aliasing
     Tech Talk: Font Management
    Character and Line Spacing
    Kerning and Tracking
    Leading
    Alignment, Justification, and Distribution
    Font Transformations
    Some Final Tips
    Limit the Number of Typefaces
    Text First, Type Second
     Tech Talk: Designing Text for Screen Display
    Designing the Text for Screen Display
    Less is More
    Chapter Summary

    Chapter 10 Photography
    Key Terms
    Chapter Highlights
    Photography
    Consumer Cameras
    Prosumer and Professional Cameras
    Video Cameras
    The Imaging Chain
    The Lens
     Tech Talk: Focal Length and Angle of View
     Tech Talk: Optical Versus Digital Zoom
    The Iris
    The Shutter
     Great Ideas: The Image Sensor
     Flashback: The Decisive Moment - by Chris Walker

    Exposure
    Measuring Light Intensity
    Great Ideas: Flash Control
    White Balance
    Focus
    Autofocus (AF)
    Manual Focus (MF)
     Great Ideas: Selective Focus
    Depth of Field
    Aperture Size
    Focal Length
    Subject/Camera Distance
    Exposure Modes
    Automatic Modes
     Tech Talk: Stitching Mode
    Semi-Automatic Modes
    Manual Mode
    Image Stabilization
     Great Ideas: Memory Cards
    Downloading Images
    Digital Image Management
     Tech Talk: Metadata
    Chapter Summary

    Section IV Time-Based Media
    Chapter 11 Audio Production

    Key Terms
    Chapter Highlights
    Sound and Audio
    What is Sound?
     Great Ideas: Characteristics of a Sound Wave
     Tech Talk: Dynamic Range
     Great Ideas: Equalization
    Digital Audio Sampling
    Pulse-Code Modulation
     Flashback: Industry Standards
    Codecs and Container Formats
    WAV and AIFF
    Sound Recording
    Microphones
     Tech Talk: The Proximity Effect
     Great Ideas: Four Reasons for Using a Professional Grade External Microphone
    Balanced Audio Connectors
    XLR Connectors
    Unbalanced Audio Connectors
    TS and TRS Connectors
    RCA Connectors
    Adapters
    Cable Management 101
     Great Ideas: The Over-Under Wrap
    Audio Monitoring
    Audio Metering (objective monitoring)
    Listening (subjective monitoring)
    Chapter Summary

    Chapter 12 Sound and Video Recording
    Key Terms
    Chapter Highlights
    Motion Picture Film Recording
    Magnetic Recording
     Great Ideas: Helical Scanning
     Tech Talk: Tape Recording Basics: Track Pitch and Speed
    Professional Videotape Formats
    Analog Tape Formats
     Tech Talk: Composite Versus Component Color Processing
    Digital Tape Formats
    High-Definition Tape Formats
     Flashback: DV: The Blue Book Standard
    DV Formats
    Two Types of Video Compression 
     Tech Talk: Color Sampling
    Consumer Formats
    Betamax and VHS
    MiniDV
     Tech Talk: Optical Disc Formats
    File-Base Recording Formats
     Tech Talk: Container Formats
    Open Standards for File-Base Recording Formats
     Tech Talk: Intermediate Formats
    Proprietary Standards for File-Base Recording
     Tech Talk: Recording Variables in AVCHD
    Chapter Summary

    Chapter 13 Time-Based Editing
    Key Terms
    Chapter Highlights
    Nonlinear Editing
    The Building Blocks of an Edited Sequence
     Great Ideas: The Stand-Up
     Great Ideas: Designing Graphics for Television
    Continuity Editing
    Cut-ins
     Tech Talk: Cutting-on-Action
    The Project Folder
    The Project File
    Media Files and Media Clips
     Flashback: NLE Pioneers
    Components of an NLE Interface
    Project Window
    The Timeline
    The Preview and Program Monitors
     Great Ideas: NLE Keyboard Shortcuts
    Adding Clips to the Timeline
    A Simple Editing Scenario
    Transitions
    Chapter Summary

    Index

Advertisment

Elsevier for authors