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Learning Processing
A Beginner's Guide to Programming Images, Animation, and Interaction
1st Edition - August 19, 2008
Author: Daniel Shiffman
Language: English
Paperback ISBN:9780123736024
9 7 8 - 0 - 1 2 - 3 7 3 6 0 2 - 4
eBook ISBN:9780080920061
9 7 8 - 0 - 0 8 - 0 9 2 0 0 6 - 1
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it…Read more
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The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as "Pixels, Patterns, and Processing"
A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics
Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve
Includes lessons on how to program live video, animated images and interactive sound
Lesson 1: The Beginning Chapter 1: Pixels Chapter 2: Processing Chapter 3: Interaction Lesson 2: Everything You Need to Know Chapter 4: Variables Chapter 5: Conditionals Chapter 6: Loops Lesson 3: Organization Chapter 7: Functions Chapter 8: Objects Lesson 4: More of the Same Chapter 9: Arrays Lesson 5: Putting It all Together Chapter 10: Algorithms Chapter 11: Debugging Chapter 12: Libraries Lesson 6: The World Revolves Around You Chapter 13: Mathematics Chapter 14: Translation and Rotation (in 3D!) Lesson 7: Pixels Under Microscope Chapter 15: Images Chapter 16: Video Lesson 8: The Outside World Chapter 17: Text Chapter 18: Data Input Chapter 19: Data Streams Lesson 9: Making Noise Chapter 20: Sound Chapter 21: Exporting Lesson 10: Beyond Processing Chapter 22: Advanced Object-Oriented Programming Chapter 23: Java Appendix: Common Errors Index
www.learningprocessing.com
No. of pages: 472
Language: English
Edition: 1
Published: August 19, 2008
Imprint: Morgan Kaufmann
Paperback ISBN: 9780123736024
eBook ISBN: 9780080920061
DS
Daniel Shiffman
Affiliations and expertise
Tisch School of the Arts, New York University, New York, NY, USA