Learning Processing book cover

Learning Processing

A Beginner's Guide to Programming Images, Animation, and Interaction

The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as "Pixels, Patterns, and Processing"

Audience
Graphic designers and visual artists without programming background who want to learn programming. Students in college and graduate courses in interactive media or visual computing.

Paperback, 472 Pages

Published: August 2008

Imprint: Morgan Kaufmann

ISBN: 978-0-12-373602-4

Contents

  • Lesson 1: The Beginning
    Chapter 1: Pixels
    Chapter 2: Processing
    Chapter 3: Interaction
    Lesson 2: Everything You Need to Know
    Chapter 4: Variables
    Chapter 5: Conditionals
    Chapter 6: Loops
    Lesson 3: Organization
    Chapter 7: Functions
    Chapter 8: Objects
    Lesson 4: More of the Same
    Chapter 9: Arrays
    Lesson 5: Putting It all Together
    Chapter 10: Algorithms
    Chapter 11: Debugging
    Chapter 12: Libraries
    Lesson 6: The World Revolves Around You
    Chapter 13: Mathematics
    Chapter 14: Translation and Rotation (in 3D!)
    Lesson 7: Pixels Under Microscope
    Chapter 15: Images
    Chapter 16: Video
    Lesson 8: The Outside World
    Chapter 17: Text
    Chapter 18: Data Input
    Chapter 19: Data Streams
    Lesson 9: Making Noise
    Chapter 20: Sound
    Chapter 21: Exporting
    Lesson 10: Beyond Processing
    Chapter 22: Advanced Object-Oriented Programming
    Chapter 23: Java
    Appendix: Common Errors
    Index
    www.learningprocessing.com

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