Learning Processing book cover

Learning Processing

A Beginner's Guide to Programming Images, Animation, and Interaction

The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as "Pixels, Patterns, and Processing"

Audience
Graphic designers and visual artists without programming background who want to learn programming. Students in college and graduate courses in interactive media or visual computing.

Paperback, 472 Pages

Published: August 2008

Imprint: Morgan Kaufmann

ISBN: 978-0-12-373602-4

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