Information Dynamics in Virtual Worlds

Gaming and Beyond


  • Woody Evans, Zayed University, United Arab Emirates

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online.
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Practitioners and students in Library and Information Science


Book information

  • Published: June 2011
  • Imprint: Chandos Publishing
  • ISBN: 978-1-84334-641-8


Information Dynamics in Virtual Worlds is a very well written and constructed book., Managing Information

Table of Contents

Part 1 Virtual Ontologies: Mapping virtual worlds; Types of virtual worlds; N00bz inworld; Inworld info desks: Information initiation; Info service inworld: How to practice info services in virtual worlds. Part 2 Time Inworld: Hungry Ghosts in Second Life; After virtual worlds; Conclusions.