High Dynamic Range Imaging
Acquisition, Display, and Image-Based Lighting
By- Erik Reinhard, University of Bristol, UK
- Wolfgang Heidrich
- Paul Debevec, Institute for Creative Technologies, University of Southern California, U.S.A.
- Sumanta Pattanaik, University of Central Florida, Orlando, U.S.A.
- Greg Ward, Independent Consultant, Albany, California, U.S.A.
- Karol Myszkowski, Senior Researcher in the Computer Graphics Group of the Max-Planck-Institut für Informatik (Germany).
This landmark book is the first to describe HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable you to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual experience. As both an introduction to the field and an authoritative technical reference, it is essential to anyone working with images, whether in computer graphics, film, video, photography, or lighting design.
Audience
R&D Professionals in computer graphics, digital design and visualization. Visual effects artists in entertainment industry (including interactive entertainment/games). Engineering staff (i.e. coders, implementors of HDRI) at HDRI display/sensor manufacturers (e.g., Phillips, Samsung).
Hardbound, 672 Pages
Published: May 2010
Imprint: Morgan Kaufmann
ISBN: 978-0-12-374914-7
Reviews
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"With the mainstream introduction of affordable LED HDTVs and computer monitors, the principles of high dynamic range imaging have gone from an academic research topic to essential knowledge. For anyone involved in software or hardware development for computer games and entertainment video, this second edition of
High Dynamic Range Imaging offers everything you need and more. Highly recommended."-Ian Ashdown, President, byHeart Consultants Limited
Contents
1 Introduction
2 Light and Color
2.1 Radiometry
2.2 Photometry2.3 Colorimetry
2.4 Color Spaces2.5 White Point and Illuminants
2.6 Spectral Sharpening2.7 Color Opponent Spaces
2.8 Color Correction2.9 Color Appearance
2.10 Display Gamma2.11 Brightness Encoding
2.12 Standard RGB Color Spaces3 High Dynamic Range Image Encodings
3.1 LDR vs. HDR Encodings3.2 Applications of HDR Images
3.3 HDR Image Formats3.4 HDR Encoding Comparison
3.5 Conclusions4 HDR Video Encodings
4.1 Custom HDR Video Coding4.2 Backward Compatible HDR Video Compression
5 HDR Image Capture5.1 Photography & Light Measurement
5.2 HDR Image Capture from Multiple Exposures5.3 Film Scanning
5.4 Image Registration/Alignment5.5 The Median Threshold Bitmap Alignment Technique
5.6 Other Alignment Methods5.7 Deriving the Camera Response Function
5.8 Noise Removal5.9 Ghost Removal
5.10 Lens Flare Removal5.11 HDR Capture Hardware
5.12 Conclusion6 Display Devices and Printing Technologies
6.1 Display Technologies6.2 Local Dimming HDR Displays
6.3 Printing6.4 Conclusions
7 Perception-Based Tone Reproduction7.1 Tone Mapping Problem
7.2 Human Visual Adaptation7.3 Visual Adaptation Models for HDR Tone Mapping
7.4 Background Intensity in Complex Images7.5 Dynamics of Visual Adaptation
7.6 Design Considerations8 Tone Reproduction Operators
8.1 Sigmoidal Tone Reproduction Operators8.2 Image AppearanceModels
8.3 Other HVS-Based Models8.4 Apparent Contrast and Brightness Enhancement
8.5 Other Tone Reproduction Operators8.6 Exposure Fusion
8.7 Summary9 Inverse Tone Reproduction
9.1 Expansion Functions9.2 Under- and Over-Exposed Material
9.3 Suppressing Quantization and Encoding Artifacts9.4 A Preference Studies
9.5 Suggested Applications9.6 Summary
10 Visible Difference Predictors10.1 Subjective versus Objective Quality Metrics
10.2 Classification of Objective Quality Metrics10.3 Full-reference Quality Metrics
10.4 Pixel-based Metrics10.5 Structural SIMilarity (SSIM) Index
10.6 Perception-based Fidelity Metrics10.7 The HDR Visible Differences Predictor
10.8 Dynamic Range Independent (DRI) Image Quality Metric10.9 Supra-Threshold HDR Image Quality Metrics
10.10Accounting for Partial Adaptation10.11Summary
11 Image-Based Lighting11.1 Introduction
11.2 How the Renderer Computes IBL Images11.3 Capturing and Representing Light Probe Images
11.4 Omnidirectional Image Mappings11.5 Capturing very bright sources such as the sun
11.6 The Sampling Problem11.7 Advanced Image-Based Lighting Techniques
11.8 Useful IBL Approximations11.9 Image-Based Lighting Real Objects and People
11.10Real-time Image-Based Lighting11.11Conclusion
A List of Symbols

