Hardware and Computer Organization


  • Arnold Berger, University of Washington, USA

Hardware and Computer Organization is a practical introduction to the architecture of modern microprocessors for students and professional alike. It is designed to take practicing professionals “under the hood” of a PC and provide them with an understanding of the basics of the complex machine that has become such a pervasive part of our everyday life. It clearly explains how hardware and software cooperatively interact to accomplish real-world tasks.

Instead of simply demonstrating how to design a computer’s hardware, it provides an understanding of the total machine, highlighting strengths and weaknesses, explaining how to deal with memory and how to write efficient assemble code that interacts with and takes best advantage of the underlying hardware.

Additionally, the book has a unique emphasis on facilitating the ability to make real engineering decisions in industry when working with anything from simple 8-bit microprocessors in embedded applications to PCs and workstations. It demystifies the link between the behaviour of the code and the operation of the machine, while helping engineers and students to better understand the limitations imposed by finite speed and resources.

This book is divided into three major sections:
· Part 1: Hardware Fundamentals and Digital Design
· Part 2: Assembly Language Programming
· Part 3: Computer Architecture

All disc-based content for this title is now available on the Web.

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PRIMARY MARKET: ECE/Software engineering studentsSECONDARY MARKET: , Embedded systems designers, professional engineers needing to understand the fundamentals of computer hardware, hobbyists


Book information

  • Published: May 2005
  • Imprint: NEWNES
  • ISBN: 978-0-7506-7886-5

Table of Contents

PrefaceAcknowledgmentsWhat’s on the DVD-ROM?1. Introduction and Overview of Hardware Architecture2. Introduction to Digital Logic3. Introduction to Asynchronous Logic4. Introduction to Synchronous Logic5. Introduction to State Machines6. Bus Organizations and Memory Design7. Memory Organization and Assembly Language Programming8. Programming in Assembly Language9. Advanced Assembly Language Programming Concepts10. The Intel x86 Architecture11. The Arm Architecture12. Interfacing with the Real World13. Introduction to Modern Computer Architectures14. Memory Revisited, Caches and Virtual Memory15. Performance Issues in Computer Architecture16. Future Trends in Reconfigurable HardwareAppendix A: Solutions for Odd-Numbered ExercisesAbout the AuthorIndex