Strategies for Creating Digital ProductsBy
- Lars Erik Holmquist
How will you design the next big thing? And the thing after that? And after that ? This book can help, by providing practical techniques for the innovation process which consists of invention and investigation. Smart products are popping up everywhere and we are constantly presented with newer, better things that enhance our everyday lives - the pace continually speeding up.
Efficiency of creativity mixed with designing within budgetary and business culture parameters is difficult on a good day. This book provides extensive examples of products that did and didnt make it to consumers and why so that you can learn from the mistakes of others rather than your own. The author also offers a succinct framework for idea generation, prototyping and testing and what to do when you get unexpected results.
Product Designers, Interaction Designers, and Design-Oriented Engineers
Paperback, 232 Pages
Published: April 2012
Imprint: Morgan Kaufmann
"Holmquist, principal research scientist at Yahoo!, offers compelling strategies for the innovation, design and development of digital products. Organized into two overarching pieces addressing methods and materials, sections include innovation, inquiry, invention, and prototyping as well as interaction, networking as product connectivity, sensing as context, and proactivity of products. Numerous real world examples and best practices are given in a larger conceptual framework of innovation within applicable business constraints."--Reference and Research Book News, August 2012, page 182
Part 1: Methods
Chapter 1: Understanding Digital Artifacts
Chapter 2: Innovation: Making a change in the worldChapter 3: Inquiry: Finding out how things are
Chapter 4: Invention: Creating something newChapter 5: Prototyping: Finding out if (and how) it worksPart 2: Materials
Chapter 6: Interaction: Surfaces for input and outputChapter 7: Networking: When Things Get Connected
Chapter 8: Sensing: Being aware of the contextChapter 9: Proactivity: Products that decide for themselves
Chapter 10: Creating Digital Products: Mashing it up and getting it out there