Grounded Innovation book cover

Grounded Innovation

Strategies for Creating Digital Products

How will you design the next big thing? And the thing after that? And after that…? This book can help, by providing practical techniques for the innovation process which consists of invention and investigation. Smart products are popping up everywhere and we are constantly presented with newer, better ‘things’ that enhance our everyday lives - the pace continually speeding up.

Efficiency of creativity mixed with designing within budgetary and business culture parameters is difficult on a good day. This book provides extensive examples of products that did and didn’t make it to consumers and why so that you can learn from the mistakes of others rather than your own. The author also offers a succinct framework for idea generation, prototyping and testing and what to do when you get unexpected results.

Audience

Product Designers, Interaction Designers, and Design-Oriented Engineers

Paperback, 232 Pages

Published: April 2012

Imprint: Morgan Kaufmann

ISBN: 978-0-12-385946-4

Reviews

  • "Holmquist, principal research scientist at Yahoo!, offers compelling strategies for the innovation, design and development of digital products. Organized into two overarching pieces addressing methods and materials, sections include innovation, inquiry, invention, and prototyping as well as interaction, networking as product connectivity, sensing as context, and proactivity of products. Numerous real world examples and best practices are given in a larger conceptual framework of innovation within applicable business constraints."--Reference and Research Book News, August 2012, page 182


Contents

  • Part 1: Methods

    Chapter 1: Understanding Digital Artifacts

    Chapter 2: Innovation: Making a change in the world

    Chapter 3: Inquiry: Finding out how things are

    Chapter 4: Invention: Creating something new

    Chapter 5: Prototyping: Finding out if (and how) it works

    Part 2: Materials

    Chapter 6: Interaction: Surfaces for input and output

    Chapter 7: Networking: When Things Get Connected

    Chapter 8: Sensing: Being aware of the context

    Chapter 9: Proactivity: Products that decide for themselves

    Chapter 10: Creating Digital Products: Mashing it up and getting it out there

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