Grounded Innovation

Strategies for Creating Digital Products

By

  • Lars Erik Holmquist, Lars Erik Holmquist, Principal Research Scientist, Yahoo! Research in Santa Clara, CA.

Grounded Innovation: Strategies for Creating Digital Products focuses on the innovation processes and technical properties of digital products. Drawing on case studies, it looks at systematic ways to ground innovation in both technology and human needs, and it explores how digital products have become integrated in the real world. The book is divided into two parts. Part 1 discusses the history and the basic properties of digital products, as well as the different approaches to innovation, the concept of grounded innovation, and concepts and processes that are important for creating successful innovations such as inquiry, invention, and prototyping. Part 2 demonstrates how the basic properties of digital products can be used as raw material for new innovations, including interaction, networking, sensing, and proactivity. Finally, recent technology, such as rapid prototyping and mobile mash-ups, are considered. This book is a valuable resource for anyone interested in understanding how digital products are created and in a general approach to information technology.
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Audience

Product Designers, Interaction Designers, and Design-Oriented Engineers

 

Book information

  • Published: April 2012
  • Imprint: MORGAN KAUFMANN
  • ISBN: 978-0-12-385946-4

Reviews

"Holmquist, principal research scientist at Yahoo!, offers compelling strategies for the innovation, design and development of digital products. Organized into two overarching pieces addressing methods and materials, sections include innovation, inquiry, invention, and prototyping as well as interaction, networking as product connectivity, sensing as context, and proactivity of products. Numerous real world examples and best practices are given in a larger conceptual framework of innovation within applicable business constraints."--Reference and Research Book News, August 2012, page 182




Table of Contents


About the Author

Acknowledgments

Introduction

Part I Methods

    Chapter 1 Understanding Digital Products

    Chapter 2 Innovation: Making A Change in the World

    Chapter 3 Inquiry: Finding Out How Things Are

    Chapter 4 Invention: Creating Something New

    Chapter 5 Prototyping: Finding Out If (And How) It Works

Part II Materials

    Chapter 6 Interaction: Surfaces for Input and Output

    Chapter 7 Networking: When Things Get Connected

    Chapter 8 Sensing: Being Aware of the Context

    Chapter 9 Proactivity: Products That Decide for Themselves

    Chapter 10 Creating Digital Products: Mashing It Up and Getting It Out There

Bibliography

Index