Global UX
Design and Research in a Connected World
By- Whitney Quesenbery, Principal, WQusability
- Daniel Szuc, Principal, Apogee Usability Asia Ltd
Protocols exist in the field of user experience, but in light of the challenges faced by globalization, you must now incorporate new methodologies and best practices to analyze, test, design, and evaluate products that take into account a multinational user base. Current UX books and resources don't focus on the unique challenges of creating usable, well-designed products and services in light of varying cultures, technology, and breadth of audience. Challenges you may face on a daily level include: Policies, practices and behavior in multinational organizations; Cross-cultural distributed team issues; Multi-national corporations working across national boundaries and across cultures (both national and corporate); Global standards and national regulations; Accessibility for a global audience, including disabilities; and much more.
With Global UX, industry leaders Whitney Quesenbery and Daniel Szuc resolve this issue by offering real world examples of successful UX practice, organized by the authors around specific project objectives, as examples of different ways of working globally. Throughout the book, they provide best practices and lessons learned to help answer common questions and avoid common problems in a multitude of situations. The chapters introduce themes and frameworks of challenges, and then provide related case studies that present how experts solved that problem. This book provides a valuable resource for anyone looking to incorporate new globalized methodologies.
Audience
User experience designers, usability engineers, information architects, other human-computer interaction professionals, and students of human-computer interaction, software engineering managers, project and program managers, product and market managers, technical support and IT managers
Paperback, 264 Pages
Published: November 2011
Imprint: Morgan Kaufmann
ISBN: 978-0-12-378591-6
Reviews
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"If you work in a global team (or wish you did) -- or if your product or service goes outside your country (or you wish it did) -- you need this book. Hear the voices of 65 user experience practitioners who live and work globally. Whitney Quesenbery and Dan Szuc have taken these stories and wrapped them into fascinating and compelling insights about global work today." -- Janice (Ginny) Redish, author of Letting Go of the Words -- Writing Web Content that Works"Your guidebook to becoming a design hero by applying the distilled wisdom from successful global UX teams: Gain strength from diversity, collaborate at a global scale, learn the local culture and then create value." -- Ben Shneiderman, University of Maryland"In these pages the reader quickly gains an understanding of the intricacies, importance and excitement in global UX. Whitney Quesenbery and Daniel Szuc have delivered a fabulous mix of experienced global voices that we all can take on the challenging and rewarding journey of (literally) making the world a little easier, a little safer, and little more fun." -- Robert M. Schumacher, Ph.D., Managing Director, User Centric, Inc.
"For designers and software architects, this volume on user interface design provides a discussion of practical and theoretical concerns surrounding the development of user experiences in computer software. Not designed to provide coding specifics, and language and platform agnostic, the work looks at key features of interface design from the generalized perspective of software design, development, and production. Topics discussed include culture and user interface design, strategies for global companies and products, field research, and planning for globalization."--Reference and Research Book News, Inc.
Contents
Chapter 1: The Start of the Journey
This book is about people
Charting the territory
UX people are passionate about building bridgesThe UX toolkit is global
Global UX needs many perspectivesInnovation comes from everywhere
The future is unevenly appliedA map of the journey
Chapter 2: Its a New World
The world is smaller... and largerPopulation matters
The Internet is flat, tooCompanies are changing
Being global doesnt happen by accidentRelationships between headquarters and teams are changing
Companies are developing local talentInfluences are becoming multi-directional
But not every company appreciates its local talentThere are new relationships between countries in Asia
We are more connectedThe network helped UX grow
Global connections may replace local onesWe are more mobile
Travel builds connectionsYou can think of yourself as a global person, even if you havent traveled a lot
Innovation happens everywhereNational projects support innovation
The UX profession grows along with innovationNew markets bring new ways of innovating
New models for open innovation use the networkThinking globally is also thinking locally
To think globally is to reach across culturesThinking locally is to dig deeply into a specific culture
Chapter 3: Culture and UX
Delving into cultureCulture is defined by what we share
Culture is a deep layerCulture is more than nationality
Use of technology can create cultural differencesCompanies and professions also have cultures
Many layers of culture affect UXFinding difference and sameness
Its about relevant differencesThe question of Hofstede
Language and cultureCommunication style depends on context
Cultures have their own communication stylesNuances of meaning can be difficult to uncover
Chapter 4: Building Cultural AwarenessThinking globally is a state of mind
Being open to others is part of UXCross cultural experiences can be right around the corner
Get out of the lab, office, and tourist spotsGet immersed in a culture
Getting to know a place takes timeFollow local customs
Learn the language (at least a little)Find cultural proxies
Be genuine...and adaptDig into layers of understanding
If you are not sure, be humanAdapt your own behavior
See yourself differentlyChapter 5: Global Companies and Global Strategies
Organizations have cultures, tooOrganizational cultures are all different
Four global product strategiesHQ and the regions
People outside of headquarters want a sayMaintaining a global brand from a central group requires control
Global partnershipsOutsourcing has two sides
UX practices are adapted for off-shore workAttitudes are changing
UX in the organizationManaging global UX means managing teams
UX can be a change agentTo lead, you must manage corporate politics
UX can make a differenceA company can choose to be local
Chapter 6: Effective Global Teams
Organizing a global UX teamUX is often a centralized group
Global offices may serve markets or co-locate a business unitEven virtual teams need face-time
Fully global teams work on an equal basisDealing with distance
Collaboration is a challenge across distanceCollaborating around the world means sharing the time-zone pain
Theres nothing like being in the same place for key momentsDistance collaboration takes effort (and good technology)
Supporting collaboration and innovationThe value of global teams is in their diversity
Cross-cultural communication takes awarenessMake everyone part of the conversation
Workspaces can also support collaborationPeople act as cultural bridges
Building UX and cross-cultural knowledgeWe all need to keep our UX knowledge fresh
The local community can provide opportunities and supportFind ways to be part of the global community
Build global, cultural knowledgeChapter 7 - Research in the FieldSetting research goals
Start with clear goalsArticulate what is global about the project
Decide how you will meet goals for global insightsPlanning a global research project
Decide when - and why - to travelDecide on a schedule and number of participants
Include time to deal with local logisticsInclude time for analysis
Include time for discoveryChoosing UX techniques for global research
Multiple questions means multiple methodsGet out and see users in their own environment
Use other research sources if you have access to themFocus groups are not the answer
Remote methods can work, tooChoosing the team
Global research teams include people outside of UXLocal partners bring additional perspectives
Preparing for the fieldUse local resources to prepare
Make sure the team is readyBeing in the field
Pace yourselfDo other things. Go to a ball game
Working effectively with participantsGive it time
Recruiting is part of the researchLanguage matters
Interpreters can make or break a sessionChapter 8 - Bringing it Home
Coming to conclusionsEveryone is part of the analysis
Debriefing as you go keeps the information freshDistance can make analysis more difficult
Creating a richer pictureReporting can be an immersive experience.
The goal is to help people connect to what youve learnedTelling the story
Tell the story with photographsTell the story with video
Tell the story with sketchesAct out the story
Let personas tell the storyCarrying the conversation forward
Move the conversation into the broader companyChapter 9 - Design for a Global Audience
Get the basics rightDo your research homework
Plan for globalizationDo a cultural audit
Go beyond "just translating the words"Decide on your strategy
Three approaches to managing a global brandOne product, with minor localization
A global templates with local variationsLocally controlled products, marketing, or websites
Create a good local experienceGlobal products adapt to local needs
Decide how to fit into the local environmentDesign from your roots
Chapter 10 - Delivering ValueBuild bridges
Lead by exampleCreate value

