Geometric Algebra for Computer Science
An Object-Oriented Approach to Geometry
- Leo Dorst, Informatics Institute, Faculty of Sciences, University of Amsterdam, The Netherlands
- Daniel Fontijne, Intelligent Autonomous Systems, University of Amsterdam, The Netherlands
- Stephen Mann, University of Waterloo, Ontario, Canada
Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.
Professionals working in fields requiring complex geometric computation such as robotics, computer graphics, and computer games. Students in graduate or advanced undergraduate programs in computer science.
- Published: April 2007
- Imprint: MORGAN KAUFMANN
- ISBN: 978-0-12-369465-2