Game Design Workshop

A Playcentric Approach to Creating Innovative Games


  • Tracy Fullerton, Award-winning game designer, educator and writer with 15 years of professional experience (SIGGRAPH 2007 best paper AWARD for Tracy's game project "Night Journey"). Assistant Professor at USC School of Cinema-Television where she serves as Co-Director of the Electronic Arts Game Innovation Lab. Based in L.A.

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
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Game development students and aspiring game designers


Book information

  • Published: February 2008
  • ISBN: 978-0-240-80974-8

Table of Contents

The Role of the Game Designer; The Structure of Games; Working with Formal Elements; Working with Dramatic Elements; Working with System Dynamics; Conceptualization; Prototyping; Digital Prototyping; Playtesting; Functionality, Completeness, and Balance; Fun and Accessibility; Team Structures; Stages of Development; The Design Document; Understanding the Game Industry; Selling Yourself and Your Ideas to the Game Industry