Evaluating Children's Interactive Products
Principles and Practices for Interaction Designers
- Panos Markopoulos
- Janet Read
- Stuart MacFarlane
- Johanna Hoysniemi
Interactive products designed for childrenâwhether toys, games, educational products, or websitesâare increasingly embedded in childrenâs lives and school experiences. Making these products safe, effective, and entertaining requires new methodologies for carrying out sound and unbiased evaluations for these users with unique requirements, environments, and ethical considerations. This book directly addresses this need by thoroughly covering the evaluation of all types of interactive technology for children. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. Essential reading for usability experts, product developers, and researchers in the field.
Professionals and students who are working on the design of a product whose intended audience is children. This market includes usability experts, product developers of web sites, software--whether games or educational or both--and researchers who are building or evaluating products in the lab for R&D or prototype/projects. Three of the four authors are academics and teach courses on this, and one school, the University of Central Lancashire has a degree program in this area. So there are some limited opportunities for adoptions but there are some.