Design Research Through Practice book cover

Design Research Through Practice

From the Lab, Field, and Showroom

Businesses and the HCI and Interaction Design communities have embraced design and design research. Design research as a field blends methodologies from several disciplines - sociology, engineering, software, philosophy, industrial design, HCI/interaction design -- so designers can learn from past successes and failure and don’t have to reinvent the wheel for each new design (whether it’s a digital product, a building, an airplane or furniture). They take into account form, function, and, ultimately, users.

Many books exist in the research and academic realm for this field, but none create a usable bridge to design practice. Although business people are embracing design, they are not going to become designers. Design researchers need tools to apply their research in the real world.

Design Research through Practice takes advanced design practice as its starting point, but enriches it to build a design process than can respond to both academic and practical problems. The aims of the book are to study three design research traditions that cover methodological directions in current leading research community. Taking you from the Lab, Field and to the Showroom, Ilpo Koskinen and his group of researchers show you successful traditions in design research that have been integrated into processes and products.  Bridging the gap from design research to design practice, this is a must have for any designer.

Audience
Researchers in product development in global companies and students and researchers in design universities. engineering and software students taking a more practical orientation towards innovation as well as media and business students.

Paperback, 224 Pages

Published: September 2011

Imprint: Morgan Kaufmann

ISBN: 978-0-12-385502-2

Reviews

  • Design Research Through Practice will quickly become a book that is critical to own whether you are new to design research, an expert at design research, or someone who collaborates with design researchers. The classifications of Lab, Field, and Showroom are useful and workable categories that help researchers to understand design research as an intentional byproduct of what designers do naturally -- envision and prototype a better future through the creation of artifacts, environments, services and systems. This book is a must-read!-Jodi Forlizzi, Associate Professor of Design and HCI, School of Computer Science, Carnegie Mellon University

    Design Research Through Practice demonstrates how different traditions of collaborative constructions have bridged the gap between understanding and making, and theoretical and actual solutions.... This is a thoughtful examination of exemplary practice and an inspirational foundation for others to refelct and build upon.--from the foreword by Jane Fulton Suri, Managing Partner; Creative Director, IDEO

    "This resource focuses on an emerging type of design research for digital products called constructive design research, concentrating on research conducted in the laboratory, the field, and the showroom. The design models, scenarios, prototypes, and case examples described offer insight on how to do constructive design research and how to build research programs. The book's visual appeal is enhanced with color photos, cartoons, diagrams, screenshots, and charts. It is for graduate and doctoral students in industrial and interactive design, product design engineering, and in emerging fields of design such as services and sustainability. The non-technical writing style and many examples will also make the book useful for practicing designers."--Reference and Research Book News, Inc.


Contents

  • Foreword by Jane Fulton Suri

    Preface

    Chapter 1: Constructive Design Research

    Chapter 2: The Coming Age of Constructive Design Research

    Chapter 3: Research Programs

    Chapter 4: Lab: Can You Really Study Design in a Laboratory?

    Chapter 5: Field: How to Follow Design through Society

    Chapter 6: Showroom: Research Meets Design and Art

    Chapter 7: How to Work with Theory

    Chapter 8: Design Things: Models, Scenarios, Prototypes

    Chapter 9: Constructive Design Research in Society

    Chapter 10: Building Research Programs

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