Computer Technology for Textiles and Apparel

Edited by

  • Jinlian Hu, Hong Kong Polytechnic University, Hong Kong

Computer technology has transformed textiles from their design through to their manufacture and has contributed to significant advances in the textile industry. Computer technology for textiles and apparel provides an overview of these innovative developments for a wide range of applications, covering topics including structure and defect analysis, modelling and simulation, and apparel design.

The book is divided into three parts. Part one provides a review of different computer-based technologies suitable for textile materials, and includes chapters on computer technology for yarn and fabric structure analysis, defect analysis and measurement. Chapters in part two discuss modelling and simulation principles of fibres, yarns, textiles and garments, while part three concludes with a review of computer-based technologies specific to apparel and apparel design, with themes ranging from 3D body scanning to the teaching of computer-aided design to fashion students.

With its distinguished editor and international team of expert contributors, Computer technology for textiles and apparel is an invaluable tool for a wide range of people involved in the textile industry, from designers and manufacturers to fibre scientists and quality inspectors.
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People involved in the textile industry, from designers and manufacturers to fiber scientists and quality inspectors.


Book information

  • Published: July 2011
  • Imprint: Woodhead Publishing
  • ISBN: 978-1-84569-729-7

Table of Contents

Part 1 Computer-based technology for textile materials: Digital technology for yarn structure and appearance analysis; Digital-based technology for fabric structure analysis; Computer vision-based fabric defect analysis and measurement. Part 2 Modelling and simulation of textiles and garments: Key techniques for 3D garment design; Modelling and simulation of fibrous yarn materials; Digital technology and modelling for fabric structures; Modelling ballistic impact on textile materials; Modelling and simulation techniques for garments. Part 3 Computer-based technology for apparel: Human interaction with computers and its use in the textile apparel industry; 3D body scanning: Generation Y body perception and virtual visualization; Computer technology from a textile designer’s perspective; Digital printing technology for textiles and apparel; Approaches to teaching computer-aided design (CAD) to fashion and textiles students; Three-dimensional (3D) technologies for apparel and textile design; Integrated digital processes for design and development of apparel.